Seminar: Physiological sensing in games and VR: From user research to biocybernetic adaptation

Tuesday, December 4, 2018 2:30 pm - 2:30 pm EST (GMT -05:00)

The Games Institute is coordinating with the Centre for Bioengineering and Biotechnology at the University of Waterloo to host a guest lecture by John Muñoz from the Madeira Interactive Technologies Institute in Portugal on Tuesday, December 4th 2018.

This talk is free and open to all

Physiological sensing in games and VR: From user research to biocybernetic adaptation

Abstract: Overall, physiological sensing has been extensively used as a passive technique to record human responses while interacting with videogames and VR applications. However, those signals have been also utilized either to extend the communication pathways for interfacing the nervous system with the virtual environments or to augment the interaction by means of modulating game variables in response to any detected human state (biocybernetic adaptation). For instance, cardio-adaptive exercise games (Exergames) can use real-time heart rate measurements to persuade older players to exert in recommended levels, thus avoiding risks and maximizing exercise benefits. In this talk, we will discuss the use of physiological sensing from a game-user research perspective, moving towards a more active use of it as input into games and VR applications and showing biocybernetic systems that augment exercise, rehab and neuro-rehab activities based on serious games for health.

Date: Thursday, December 4th, 2018

Time: 2:30 PM

Where: The Games Institute, EC1, Room 1323 (Collaboration Space)

Biography of the Guest Speaker:

John MunozJohn Muñoz is a PhD student in Human-Computer Interaction at NeuroRehabLab in the Madeira Interactive Technologies Institute, Portugal. He has been studying the use of physiological signals to foster health benefits while interacting with serious games. He has designed and co-developed a dozen videogames ced with physiological sensors such as brain-computer interfaces (BCI), heart rate monitors, depth cams, and wearable electromyography armbands as well as a set of software tools that to promote the synergy between physiological computing and gaming. His research interests cover physiological computing, biocybernetic adaptation, game user research, serious games for health and virtual reality applications. He will join the Intelligent Technologies for Wellness and Independent Living Lab at the University of Waterloo as a postdoctoral researcher at the end of 2018.