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Karen Collins is Canada Research Chair in Interactive Audio and Chair of the Advisory Board of the Games Institute at the University of Waterloo. She is cross-appointed to English Language and Literature and adjunct in Computer Science at the University Ontario Institute of Technology for the purposes of graduate supervision. Her work focuses primarily on sound and music in games, and explores how new technologies impact our audio experience. This research has included studies of sound on smart tables (horizontal computers), mobile phones, video games, and how sound is used in slot machines to manipulate players. She also works as a freelance sound designer and runs a game audio start-up company called Veemix.
2013. Playing With Sound: A Theory of Interacting with Sound and Music in Video Games. Cambridge, Mass: The MIT Press
2012. K. Collins and P. Taillon. Visualized Sound Effect Icons for Improved Multimedia Accessibility. Entertainment Computing. Volume 3 Issue 1, pp. 11-17.
2011. K. Collins, P. Taillon, and B. Kapralos. Experimenting With a Framework for Networked Mobile Audio Arrays. Audio Engineering Society 44th Conference on Audio Networking. San Diego, November 18-20.
2011. K. Collins. Making Gamers Cry: Mirror Neurons and Embodied Interaction with Game Sound. ACM SIGCHI AudioMostly 2011 – 6th Conference on Interaction with Sound. Coimbra, Portugal, September 2011.
2008. Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. Cambridge, Mass: The MIT Press.