BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Drupal iCal API//EN
X-WR-CALNAME:Events items teaser
X-WR-TIMEZONE:America/Toronto
BEGIN:VTIMEZONE
TZID:America/Toronto
X-LIC-LOCATION:America/Toronto
BEGIN:DAYLIGHT
TZNAME:EDT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
DTSTART:20230312T070000
END:DAYLIGHT
BEGIN:STANDARD
TZNAME:EST
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
DTSTART:20221106T060000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
UID:69d23ea60eac7
DTSTART;TZID=America/Toronto:20231031T150000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231031T160000
URL:https://uwaterloo.ca/engineering/events/case-paratopian-design-0
LOCATION:EC1 - East Campus 1 1323 200 University Ave West Online Waterloo O
 N N2L 3G1 Canada
SUMMARY:The Case for Paratopian Design
CLASS:PUBLIC
DESCRIPTION:What if we could make complex social and cultural questions pla
 yable?\nAnd what if we could do so through interactions with familiar digi
 tal\ninterfaces set in alternative presents and near futures? The work I\n
 will discuss sits at the intersection between the design traditions of\nsp
 eculative and critical design on the one hand\, and the philosophies\nand 
 best practices of game design\, playful media and interaction\ndesign on t
 he other. It turns out\, though\, that an arranged marriage\nbetween these
  traditions produces unusual offspring. In this talk\,\ngrounded in exampl
 es including outsourcing religious tolerance to\ntechnological solutions\,
  Indigenous Hawaiians undertaking space\ntravel\, matrimonial websites fro
 m the near future\, and flirtatious AI\nchatbot therapists\, I make the ca
 se for paratopian design\, which is\nneither utopian\nnor dystopian\, but 
 proposes paradigm shifts that invite us to\nreconceptualize and reconsider
  the building blocks of \"here\" &amp; \"now\".\n\nThis event is part of the 
 “ADE for Game Communities: Enculturing\nAnti-Racism\, Decolonization\, E
 quity\, Diversity and Inclusion (ADE) in\nGames Research and Creation” s
 eries from the ADE Committee of the\nGames Institute\, University of Water
 loo\, and is supported in part by\nfunding from the Social Sciences and Hu
 manities Research Council.\n\nSpeaker Bio: Dr. Rilla Khaled is an Associat
 e Professor of Design and\nComputation Arts at Concordia University in Mon
 tréal. She directs the\nTechnoculture\, Art and Games (TAG) Research Cent
 re. Her work focuses\non how playful media can improve daily life\, and sp
 ans designing\naward-winning games\, creating speculative prototypes of ne
 ar-future\ntechnologies\, working with BIPOC communities to materialise\
 ninclusive futures\, establishing foundations for recoverable\,\nmaterials
 -based game design research\, and articulating boundaries for\nexperimenta
 l uses of AI.
DTSTAMP:20260405T105118Z
END:VEVENT
END:VCALENDAR