Welcome to the Games Institute
The Games Institute (GI) is a multidisciplinary research centre at the University of Waterloo focused on the study of games, gamification, interactive technologies and immersive environments (AR/VR).
The future of games will rely on new technologies and new ways of interacting with those technologies, but it will also rely heavily on psychological and sociological understandings of what we do when we play, on stories and narratives that reach far beyond what today’s games offer, and on extensive work in a wide range of fields, from health to education, into how games can guide us, change us, and help us.
- Feb. 14, 2020
- Jan. 31, 2020
The Haptic Computing Lab (HCL), led by Human-Computer Interaction (HCI) Prof. Oliver Schneider, launched their website this week. HCL is a group of interdisciplinary scholars from the University of Waterloo, joined in their collective goal to research haptic computing tools and touch systems to better understand how to assist the creation, deployment, and study of haptic technologies.
- Jan. 30, 2020
Dr. Aynur Kadir, GI faculty member and Assistant Professor from Communication Arts, presented "Collaborative Indigenous Media: Participatory design for Indigenous Art and Cultural Heritage" at Waterloo Women's Wednesdays event about Community-Based Digital Storytelling.
- Feb. 27, 2020
This research talk draws on new materialist and intersectional, trans, and queer feminist modes of social inquiry to situate all bodies, human and nonhuman, and affects in relations of matter and mattering. Through a discussion of three of our projects–-Reconstruction (2016), Feminists Do Media (2019–present), and Let Us Speak (2020)––we will explore how our exi
- Mar. 6, 2020
We're hosting a Captain's Gambit launch party, followed by a research/industry talk by the game's UX designer, AC Atienza. Play the game and then learn firsthand about the game development process: AC will discuss the process behind the research, international collaborative efforts, and iterative playtesting at the Games Institute.
- Feb. 19, 2020
- Feb. 13, 2020
Enriched narratives can reduce cybersickness in virtual reality (VR) for people with little-to-no video game experience, according to a new study by researchers from the University of Waterloo’s Multisensory Brain and Cognition (MBC) Lab in the Department of Kinesiology and the Games Institute.
- Jan. 22, 2020
Wisdom science, an interdisciplinary field of studies that looks at sound judgment and decision making, suggests that people can be guided by rational or reasonable standards when making gaming decisions. How can we better understand the difference between rationality through studying behaviour in socially-oriented games?