Welcome to the Games Institute

The Games Institute (GI) is a multidisciplinary research centre at the University of Waterloo focused on the study of games, gamification, interactive technologies and immersive environments (AR/VR).

The future of games will rely on new technologies and new ways of interacting with those technologies, but it will also rely heavily on psychological and sociological understandings of what we do when we play, on stories and narratives that reach far beyond what today’s games offer, and on extensive work in a wide range of fields, from health to education, into how games can guide us, change us, and help us.

- Dr. Neil Randall, Director of the Games Institute

  1. Feb. 14, 2020Multisensory Brain and Cognition Lab welcomes applications for Postdoctoral Fellowship

    The Multisensory Brain and Cognition (MBC) Lab is seeking postdoctoral applicants for a newly announced AMTD Waterloo Global Talent Postdoctoral Fellowship. The fellowship is an opportunity for one or two years of funding, with more information available here.

  2. Jan. 31, 2020Haptics Computing Lab launches new website

    The Haptic Computing Lab (HCL), led by Human-Computer Interaction (HCI) Prof. Oliver Schneider, launched their website this week. HCL is a group of interdisciplinary scholars from the University of Waterloo, joined in their collective goal to research haptic computing tools and touch systems to better understand how to assist the creation, deployment, and study of haptic technologies.

  3. Jan. 30, 2020Prof Aynur Kadir presents "Collaborative Indigenous Media: Participatory design for Indigenous Art and Cultural Heritage"

    Dr. Aynur Kadir, GI faculty member and Assistant Professor from Communication Arts, presented "Collaborative Indigenous Media: Participatory design for Indigenous Art and Cultural Heritage" at Waterloo Women's Wednesdays event about Community-Based Digital Storytelling.

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  1. Feb. 27, 2020Brown Bag Talk: Creative Research Design for the Resistance with Bri Wiens & Shana MacDonald
    event poster


    This research talk draws on new materialist and intersectional, trans, and queer feminist modes of social inquiry to situate all bodies, human and nonhuman, and affects in relations of matter and mattering. Through a discussion of three of our projects–-Reconstruction (2016), Feminists Do Media (2019–present), and Let Us Speak (2020)––we will explore how our exi

  2. Mar. 6, 2020Captain's Gambit Kickstarter Launch Party: Talk & Tournament
    Poster for the Captain's Gambit Launch Party

    Register on Eventbrite

    We're hosting a Captain's Gambit launch party, followed by a research/industry talk by the game's UX designer, AC Atienza. Play the game and then learn firsthand about the game development process: AC will discuss the process behind the research, international collaborative efforts, and iterative playtesting at the Games Institute.

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  1. Feb. 19, 2020We teamed up with Concept by Velocity to deliver a Knowledge Translation Workshop
    Games Institute banner at Concept by Velocity KT Workshop

    Marisa Benjamin, the GI's Research Communications Officer, and Eric Blondeel, Co-Founder of ExVivo Labs, teamed up to design and deliver a Knowledge Translation Workshop for the Concept by Velocity Graduate Student S

  2. Feb. 13, 2020Enriched narratives reduce cybersickness in virtual reality depending on video game experience

    Enriched narratives can reduce cybersickness in virtual reality (VR) for people with little-to-no video game experience, according to a new study by researchers from the University of Waterloo’s Multisensory Brain and Cognition (MBC) Lab in the Department of Kinesiology and the Games Institute.

  3. Jan. 22, 2020New findings show differences between rational vs. reasonable decision making in economic games

    Wisdom science, an interdisciplinary field of studies that looks at sound judgment and decision making, suggests that people can be guided by rational or reasonable standards when making gaming decisions. How can we better understand the difference between rationality through studying behaviour in socially-oriented games?

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IMMERSe Network

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Participate in Our Research

Subscribe to our Research Participants Mailing List to hear about opportunities to be a study participant in the work done by The Games Institute researchers!

First Person Scholar

FPSWeekly critical essays, commentaries, and book reviews on games. 

GI Jam

Game Jam Fall 2016 logoA thrice-annual, multi-day event hosted by The Games Institute (GI). Each of the events are open to the public and are designed to appeal to a wide variety of playful people.

Game Dev Club

controller imageEvery Tuesday and Thursday from 6pm-9pm at the GI.

This is your opportunity to meet and collaborate with local game developers in a casual atmosphere.

Show off your latest projects, receive valuable play-testing feedback from like-minded peers, learn new tools and techniques, and network with potential collaborators.

Meet our people

Gerald Voorhees

Gerald Voorhees

Assistant Professor, Drama and Speech Communication

Gerald Voorhees is an Assistant Professor in the Department Communication Arts at the University of Waterloo. His research is on games and new media as sites for the construction and contestation of identity and culture, and he has edited books on masculinities in games, feminism in play, role-playing games, and first-person shooter games.

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