Ahmed is a Masters student in the Management Science department supervised by Oliver Schneider. Previously, he completed his undergrad from Lahore University of Management Sciences, Pakistan with an interdisciplinary coursework in Management Science and Computer Science.
Aleks is currently working towards an English PhD. His doctoral research synthesizes perspectives from game studies, phenomenology, and critial design to consider how a player's sense of immersion in a videogame can provide a means towards self-reflection through creative engagement both during and outside gamplay. He is also an associate editor at the Games Institute's online journal, First Person Scholar.
Alessandra is a P.h.D. student in the Cheriton School of Computer Science under the supervision of Dr Lennart Nacke and Dr Daniel Vogel. She holds a MSc in HCI-E from University College of London, where her supervisors were Dr. Nicolai Marquardt and Dr.
Alexander Glover is a Systems Design Engineering MASc candidate. His focus is on Explainable Artificial Intelligence (XAI), particularly how AI can be used to teach decision making processes to approach complex situations through explanation.
Alex studies retrogaming hardware, software, and modding/fan communities to understand changes over time to consumer culture, material literacy, and legacy platforms. He also helps design games with other GI researchers in ongoing GI projects and partnerships. Alex is currently interested in finding and collecting license-expired retro games (games unlikely to be released again), as well as expanding his 90's era A/V set up.
Ali Rizvi (MS, Columbia University; B.Tech, NIT Jalandhar) is a PhD student studying Human-Computer Interaction. He is interested in studying the interaction between technology management, human factors and data analytics as it applies to non-traditional interfaces Prior to his PhD, Ali was a Senior Product Manager on Amazon's Alexa platform. When Ali is not at work, he is either climbing mountains or flying a tiny Cessna.
Amerald is a BSc student in Geomatics currently researching the use of game engines for scientific visualization, analysis, and knowledge mobilization.
Ana Lucia is a MSc student in Systems Design Engineering under the supervision of Professor Oliver Schneider. She received her Bachelor degree in Innovation and Development Engineering from the University Tec de Monterrey (ITESM).
Arielle is a PhD Candidate working with Mark Hancock and Rob Duimering. Her interest in Human-Computer Interaction began when she worked as a research assistant at the GI. Her research interests span across a wide range of disciplines.
Bibhushan is a PhD student in Management science department of UW. His research background is in computer engineering and management. He is interested in creative research projects related with HCI, Haptics, Software Engineering and Product development.
Chris is a PhD Candidate in the department of English Langauge and Literature. Their dissertation research focuses on identifying world-building mythopoetic structures in games and distinguishing them from traditional narrative approaches. Chris is currently Editor-and-Chief of First Person Scholar and Senior Curator for Critical Distance.
Diana Khater is a third-year undergraduate student pursuing a BSc in Biology at the University of Waterloo. She's a co-op research assistant at the Haptic Lab, working under the supervision of Dr. Schneider. Her research focuses on hand receptors involved in the haptic experience.
Diana Moreno Ojeda has loved science fiction and board games ever since she can remember, moving from Stratego—at the adventurous age of 6— to Netrunner and Ascension—more recently.
Diane Watson was a Ph.D. Candidate in the Department of Computer Science at the University of Waterloo. Her focus is on gamification, in particular, how positive behaviours can be encouraged through games.
Eliana is a BA student in Legal Studies, currently helping Dr. Shana MacDonald and Dr. Brianna Wiens in researching vaccine hesitancy.
Emily (BA in Psychology and MASc in Developmental and Communication Sciences) is a PhD candidate in the Department of Psychology. Currently, she is studying voice assistant interactions in bilingual populations.
Fiona is a BA student in Psychology who is passionate about the intersection of haptics, accessibility, and social justice. She is currently assisting in the research of AR/VR and accessible storytelling.
Giuseppe Femia completed a BA (English, Rhetoric, Media, and Professional Communication & Honours Arts and Business) and an MA (Rhetoric and Communication Design) at Waterloo.
Hannah is currently Dr. Shana MacDonald's research assistant, and is assisting in researching the connections between second-wave feminism to fourth-wave feminism, as well as planning to make her own collection to archive of feminism in social media
Jenn is an interdisciplinary-trained academic (BA Hons Classical History & Anthropology; MA Public Issues Anthropology) specializing in the interconnectivity of people, technology, and culture. She is in the dissertation research stage of her English PhD, focusing on gender, power structures, and social dynamics surrounding competitive gaming communities, particularly within World of Warcraft. In addition to her primary research goals, she also is particularly interested in accessible and applicable research, bridging research and industry, and other socially constructed aspects of video games (e.g. cheating & modding, emotion, etc.).
Joseph is a Master’s student pursuing a M.A.Sc in Systems Design Engineering under the supervision of Dr. Lennart Nacke at the University of Waterloo. He is currently working on an escape room board-game that uses physiological measures as a game mechanic. He enjoys doing photography.
Junhyeok Kim is a PhD student in the Cheriton School of Computer Science. He completed Bachelor's and Master's degrees at the University of Manitoba. He practices and designs interactive systems using latest technology to improve immersion of computing.
Karina Arrambide is a Ph.D. student pursuing a degree in Systems Design Engineering at the University of Waterloo, under the supervision of Dr. Lennart Nacke. She holds an MSc in Information Technology with Business and Management from the University of Sussex in the UK, and a BSc in Information Technology from the University of Monterrey in Mexico. Her main interests include understanding player's behaviors and emotions by applying diverse games user research methodologies, specifically biometrics such as electromyography and galvanic skin response.
Karthik is an MSc student in Electrical and Computer Engineering. He received a Bachelor of Engineering degree in Electrical and Computer Systems Engineering at Monash University. Karthik's interests lie in Human-Computer Interaction, Artificial Intelligence, Haptic Computing and Wearables. He has industrial experience in developing and commercializing wearable technology products.
Kateryna Morayko is pursuing a Masters in Systems Design Engineering through the SWaGUR program under the supervision of Dr. Mark Hancock. She is interested in human computer interaction, and her main project involves the study of daydreaming during video game play.
Katja Rogers is a postdoctoral researcher with Dr. Lennart Nacke's research group. She completed her PhD in Computer Science at the Institute of Media Informatics at Ulm University, Germany.
Ken Jen is a PhD student in the Cheriton School of Computer Science, advised by Dr. Edith Law. He is researching methods of using extended reality technologies to nurture and facilitate rational compassion, transformational learning and altruistic attitudes and behaviours.
Leila is a PhD student in Systems Design Engineering. She studies large interactive surfaces, such as wall displays and digital tabletops, and how to support co-located collaboration around them. Leila received her MSc. degree in Software Engineering from the University of Alberta.
Lindsay Meaning (BA English, Wilfrid Laurier University; MA Experimental Digital Media, University of Waterloo) is a fourth year PhD candidate in the English department at UWaterloo.
Luka graduated with a BA in Graphic Design from the Federal University of Paran, Brazi. There, they conducted research on serious games as tools to teach medical practitioners. Currently, Luka is a MSc student in Public Health and Health Systems. Their interests include data visualisation, information design, information design systems, serious games, and games for mental health.
Lulu Liu is a digital multimedia artist, photographer and filmmaker whose work disseminates technology’s coalescence with art, and how one stays grounded through this metamorphosis. Some of her previous works have been featured by the Toronto International Film Festival and the Art Gallery of Ontario.
Marcela Bomfim is a PhD Student in the School of Public Health and Health Systems (AHS), working under the supervision of Dr James Wallace. She holds a BSc in Nutrition and in Systems Analysis and an MSc in Computer Science with specialization in Human-Computer Interaction.
"My research focuses on exploring Gameful Design to improve Food Literacy among people. My research leverages Self Determination Theory to build peoples' competence, autonomy, and relatedness around food, with the aim of making people more knowledgeable and skilled when planning and selecting foods, as well as promoting a celebratory food culture bringing people to eat together."
- Marcela Bomfim
Marvin Pafla is a PhD student at the Cheriton School of Computer Science. He received a Bachelor of Science degree in both Psychology and Computer Science at the University of Konstanz (Germany), and a Master's degree in Systems Design Engineering at the University of Waterloo. Marvin's interest lie Games Research, Human-Computer Interaction, and Artificial Intelligence. Marvin is supervised by Prof. Dr. Kate Larson and Prof. Dr. Mark Hancock.
Michael Hancock, is a Ph.D. student in the English Language and Literature Department at the University of Waterloo.
Nicholas Hobin, BA (King’s University College), MA (University of Waterloo), is a PhD candidate in the English Language Literature program at the University of Waterloo.
Pierson Browne's research focuses on the propagation of concepts and information through the social networks formed around and within communities of play. Pierson is a methodologically-focused mixed-methods researcher: he has contributed to the field of Social Network Analysis with his work on Exponential Random Graph Models for Directed Acyclic Graphs, he has generated insights into Swarm Ethnography and Rapid Ethnographic Assessment as part of his work with game development intermediaries, and he has produced research stemming from his work as an Embedded Ethnographer with Montreal indie game development studios.
Rachel is a master’s student in the School of Public Health and Health Systems, with an expected graduation date of 2022. She received a Bachelor of Science degree in Bioinformatics and Evolutionary Biology from the University of Toronto where she became interested in information visualization. At the University of Waterloo her research will centre on immersion and experience in AR games and their implications for public health. Rachel is under the Supervision of Dr. James Wallace and a member of the Human-Computer Interaction and Health Lab.
Robert P. Gauthier is a PhD Student from the School of Public Health being supervised by Professor Jim Wallace.
Sabrina is a PhD student specializing in games studies. Her research focuses on the intersection of narrative structures and gameplay in narrative-driven video games.
Sahand is a MASc student in Applied Science working on upper-limb rehabilitation with wearable robots and haptic feedback. His interests include Human Robot and Human-Computer Interaction
Samira Mehrabi is a PhD candidate and research /teaching assistant at the University of Waterloo.
Sid Heeg is a PhD student within the Faulty of Environment for Sustainability Management. Their research focuses on the spread and effect of misinformation about farmers and agricultural practices. In their down time, they like exploring various farming simulator games and doing internet deep dives.
Stuart Hallifax was born in the UK, moved to France when he was 10 years old, and lived there for 19 years before coming to Canada. During his PhD Stuart had the opportunity to meet Dr. Lennart Nacke at a conference in 2018 during his course on Gamification.
Thuvaraka is BSc student is Psychology, currently assisting Dr. Shana MacDonald on the Feminist Digital Media project.
Toben Racicot, BA Creative Writing (BYUI), MA Rhetoric and Communication Design (University of Waterloo), is a PhD candidate in English at the University of Waterloo. Toben’s research focuses on role-playing games, collaborative worldbuilding, loot mechanics, and the magic circle in digital forms.
Triskal is pursuing a PhD in Systems Design Engineering at the University of Waterloo, under the supervision of Dr. Lennart Nacke. He holds an MSc in Human Centered Interactive Technologies from the University of York in the UK, and a BSc in Pre-graduate Psychology from Middle Tennessee State University in TN, USA. He is also a User Experience Research for the AbleGamers Charity. His main interests include making games more accessible for player with disabilities, virtual reality, and Games User Research.
Veen is a PhD student in the School of Public Health Sciences at the University of Waterloo and is supervised by Dr. James Wallace.