Andre Yam is an eSports specialist who is concerned with all aspects of competitive "play" and the spectatorship that follows. He has an M.A. in English Literary Studies from the University of Waterloo with a combined honours B.A. in English and History from Wilfrid Laurier University. He currently works with the Games Institute along with the Ontario eSports Gaming Events group in promoting and theorizing the future of eSports.
Not much has changed since the age of six when my younger self got an original Gameboy from my parents. Even though the technology has changed, the underlying condition of competition (whether against an A.I. or against other players) has remained why games have remained compelling over the years. How players push the edges of "play" then becomes another interest of mine: what makes "play" watchable? So far I am working on tracing the roots of spectatorship with how Romans developed the arena games and the parallels found in modern day spectator sports.