Betsy Brey, (BA and MA, University of Minnesota Duluth), is an English PhD student working with game studies and narrative. Her research focuses on the impact of gameplay mechanics and interactive characters on digital narrative immersion, particularly on how sound functions in these environments. She is a copy editor for First Person Scholar and researcher with IMMERSe.
First Person Scholar (FPS) is an online game studies periodical created and maintained by graduate students at the University of Waterloo through The Games Institute. FPS aims to occupy the niche between academic blogs and journals in establishing an informed, sustained conversation. Their articles are relatively short, thought-provoking pieces that are intended to stimulate debate on games and games scholarship.
Sample Publications and Presentations
Wysocki, Matthew, and Betsy Brey. "’All That’s Left Is the Choosing’: BioShock Infinite and the Constants and Variables of Control." The Play Versus Story Divide in Game Studies: Critical Essays. Ed. Matthew W. Kapell. Jefferson, NC: McFarland, in press for 2015/2016.
To see her other publications, please see this website.