January 2019

Learn about our research!

The story behind the Games Institute Podcast

As the Research Communications Officer for the Games Institute, I tell stories about our research for interdisciplinary and non-academic audiences. I often meet with researchers and conduct semi-structured interviews with them so that I can learn enough about what they’re doing in order to write articles about their work. In these articles I can be flexible with how I communicate the research and employ knowledge translation strategies so they can be understood by many.

Spotlight on Dr. Jason Lajoie's PhD research, "Technologies of Identity: A Queer Media Archaeology"

Dr. Jason Lajoie, GI member and Researcher at the Critical Media Lab, successfully defended his PhD dissertation November 20th, 2019. His research investigated the ways that media and technologies construct queer identities, and how queer uses of media and technologies contribute to ways of experiencing and expressing queer.

Digital Oral Histories for Reconciliation (DOHR) launches pilot in Nova Scotia schools

DOHR Banner with logo

The Digital Oral Histories for Reconciliation (DOHR) Project was featured by the Canadian Press (and covered by over 80 news outlets) in an article that discussed the launch of its pilot project in Nova Scotia schools. DOHR, a restorative justice project led by Principal Investigator Dr.

Inside the Research Process: Iterative Brainstorming for VR Exergames

Group of people listening to John Munoz discuss VR Exergames

The Intelligent Technologies for Wellness and Independent Living (ITWIL) Lab develops interactive systems that provide rehabilitative support for aging populations. ITWIL researchers created virtual reality (VR) Exergames in collaboration with physical and occupational therapists from Schlegel Villages in Waterloo to be used by people living with dementia in long-term care homes.

Congratulations Dr. Gustavo Tondello!

GI member Gustavo Tondello successfully defended his PhD entitled "Dynamic Personalization of Gameful Interactive Systems". Congratulations Dr. Tondello!

Tondello's research builds on what we know about gamification—the application of game elements in non-gaming contexts. He explores how user qualities can shape their gameful experience, how developers and designers are currently gamifying systems, and whether this can be improved.

Recap: WCT Panel on Ethics and AI, featuring Dr. Neil Randall

On Tuesday, June 25th the GI's Executive Director and Chair of the UWaterloo Ethics Technology and Social Impact (ETSI) Council, Dr. Neil Randall, was part of the panel "Wo(man) and machine—who makes the decisions and why?" discussing the ethics and future of artificial intelligence (AI).

GI Members at the Congress of the Humanities and Social Sciences 2019

Several GI members presented research and spoke on panels at the 2019 Congress of the Humanities and Social Sciences (Congress) from June 1-7 at the University of British Columbia. Congress is the largest annual academic conference in Canada, providing a venue for over 70 scholarly associations.

[Congress brings] together academics, researchers, policy-makers, and practitioners to share findings, refine ideas, and build partnerships that will help shape the Canada of tomorrow.

- Congress Mission Statement

Marvin Pafla at 2019 Canadian HCI and Graphics Interface Conference

Marvin Pafla, GI and Collaborative Systems Laboratory (CSL) member and Master’s student in System Design Engineering, presented in this year’s Canadian HCI and Graphics Interface Conference in Kingston, Ontario, May 28-31. His paper “Jumping the Bandwagon: Overcoming Social Barriers to Public Display Use” explores why digital, public displays have low interaction rates.

Shout out to CSL Director, Stacey Scott, who was invited as a keynote speaker at this year’s conference!

GI English Students and Faculty at the CML's "Infrastructure at Play" Showcase

The Critical Media Lab (CRIME Lab), directed by Marcel O'Gorman, hosted a Research Showcase on April 3, 2019 entitled "Infrastructure at Play". At the showcase, GI faculty member Lai-Tze Fan and GI English Graduate student members AC Atienza, Lillian A.

Recap: GI Global Game Jam Winter 2019

The Games Insititute (GI) Game Jam takes place every term. But, once a year, the event becomes a part of something larger: every Winter, the GI Game Jam becomes a satelite event for the internationally renowned Global Game Jam.

Spotlight on Games Institute members at GRADflix

Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.

Spotlight on the GI members at Interactive Surfaces and Spaces (ISS) 2018

Several members of the Games Institute and the UW Touchlab participated in the 13th annual ACM International Conference on Interactive Surfaces & Spaces (ISS) in Tokyo, Japan from November 25-28, 2018. The research they presented ranged from work on multi-touch surfaces and interactive 3D spaces to optimizing how health care providers collect feedback from patients.

Tina Chan speaks to the media about Mental Health

Tina Chan, M.Sc. candidate in Applied Health Sciences has been speaking with the media recently as her work on mental health support and mental health gameful design gains traction.


BBC Toronto Interview with Dan Lytwyn

April 12, 2019

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