Learn about our research!
As the Research Communications Officer for the Games Institute, I tell stories about our research for interdisciplinary and non-academic audiences. I often meet with researchers and conduct semi-structured interviews with them so that I can learn enough about what they’re doing in order to write articles about their work. In these articles I can be flexible with how I communicate the research and employ knowledge translation strategies so they can be understood by many.
Dr. Jason Lajoie, GI member and Researcher at the Critical Media Lab, successfully defended his PhD dissertation November 20th, 2019. His research investigated the ways that media and technologies construct queer identities, and how queer uses of media and technologies contribute to ways of experiencing and expressing queer.
GI member Gustavo Tondello successfully defended his PhD entitled "Dynamic Personalization of Gameful Interactive Systems". Congratulations Dr. Tondello!
Tondello's research builds on what we know about gamification—the application of game elements in non-gaming contexts. He explores how user qualities can shape their gameful experience, how developers and designers are currently gamifying systems, and whether this can be improved.
Several GI members presented research and spoke on panels at the 2019 Congress of the Humanities and Social Sciences (Congress) from June 1-7 at the University of British Columbia. Congress is the largest annual academic conference in Canada, providing a venue for over 70 scholarly associations.
[Congress brings] together academics, researchers, policy-makers, and practitioners to share findings, refine ideas, and build partnerships that will help shape the Canada of tomorrow.
- Congress Mission Statement
Marvin Pafla, GI and Collaborative Systems Laboratory (CSL) member and Master’s student in System Design Engineering, presented in this year’s Canadian HCI and Graphics Interface Conference in Kingston, Ontario, May 28-31. His paper “Jumping the Bandwagon: Overcoming Social Barriers to Public Display Use” explores why digital, public displays have low interaction rates.
Shout out to CSL Director, Stacey Scott, who was invited as a keynote speaker at this year’s conference!
The Games Insititute (GI) Game Jam takes place every term. But, once a year, the event becomes a part of something larger: every Winter, the GI Game Jam becomes a satelite event for the internationally renowned Global Game Jam.
Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.
Several members of the Games Institute and the UW Touchlab participated in the 13th annual ACM International Conference on Interactive Surfaces & Spaces (ISS) in Tokyo, Japan from November 25-28, 2018. The research they presented ranged from work on multi-touch surfaces and interactive 3D spaces to optimizing how health care providers collect feedback from patients.
Tina Chan, M.Sc. candidate in Applied Health Sciences has been speaking with the media recently as her work on mental health support and mental health gameful design gains traction.
BBC Toronto Interview with Dan Lytwyn
April 12, 2019