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GI lab "qCollaborative" takes part in 2022 DH Unbound virtual conference

Members of  qCollaborative (qLab) participated in this year’s DH Unbound virtual conference which took place from May 17th – 19th. Drs. Jennifer Roberts-Smith (Brock University), Shana MacDonald (Communication Arts), Brianna Wiens (English Language and Literature), and Aynur Kadir (University of British Columbia) presented on the nature of the qLab and how the lab has enabled collaborative, interdisciplinary scholarship and become a space of friendship and care. qLab was designed as a space to better articulate how feminism can be incorporated into design practices, materializing the digital, and remediating lived experiences into social justice design.

Games Institute members present research at the Canadian Game Studies Association annual conference

Each year many GI faculty and student members present at the Canadian Game Studies Association conference, better known as CGSA.

GI faculty member Gerald Voorhees is currently CGSA president and organized this year’s conference with the assistance of the CGSA executive.

This year nine GI members and Alumni presented a wide array of research ranging from the games industry and education to the depiction of animals in games.

GI members also participated as reviewers, panel moderators, and adjudicators for CGSA’s best paper competition.

Games Institute researchers present work at ACM CHI Conference on Human Factors in Computing Systems

Fifteen Games Institute members presented at CHI 2022 (Conference on Human Factors in Computing Systems) both online and from the conference venue in New Orleans Louisiana from April 30th-May 5th. Research topics included realism in games, VR, smart glasses, livestreaming, and more!

Excitingly, this year’s CHI included an opening Keynote by GI Advisory Board member, Dr. Kishonna Gray (University of Kentucky), one of the world’s foremost experts on the interactions between race, gender, games, and technology.

Games Institute and Waterloo Institute for Nanotechnology partner to create educational game about nasal spray COVID-19 vaccine

Games Institute (GI) and Waterloo Institute for Nanotechnology (WIN) researchers have been working together on strategies to better educate the public about how the application of nanotechnology (the manipulation of materials on an atomic or molecular scale) impacts our daily lives. The first of these projects focuses on educating the public about how DNA-based nasal sprays can be used as intranasal vaccines during this crucial time.  

Networked Feminisms: Activist Assemblies and Digital Practices – with Feminist Think Tank Panel Overview

To celebrate the launch of their edited collection Networked Feminisms: Activist Assemblies and Digital Practices, editors Drs. Shana MacDonald (Communication Arts), Bri Wiens (Communication Arts), Milena Radzikowska (Mount Royal University), and Michelle MacArthur (University of Windsor) invited their fellow co-authors to discuss the intersections between feminist theories and digital technologies with researchers at the Games Institute. 

“Objects to be looked at”: Misogyny in Gaming Panel with the UW Women’s Center for “Love Your Body” Week

Panel Overview

This collaboration between the Games Institute and the UW Women’s Center highlighted a considerable range of issues with misogyny, homophobia, and racism in gaming. The panel, moderated by Gioia Myers, was planned for “love your body week” and discussed the policing of women and LGBTQ+ people’s bodies in both games and game spaces. The panelists, PhD Candidate Lindsay Meaning (English), Postdoctoral Researcher Dr Brianna Wiens (Communication Arts), Associate Professor Dr Shana MacDonald (Communication Arts), and Game Design and Development Instructor Dr Emma Vossen (UW Games Institute, GDD WLU) made connections between current events in games and historical and feminist events in media at large.

International Conference on Games and Narrative

The GI’s Games and Narrative Reading group (whose goal is to investigate traditional texts on narrative theory alongside emerging theories in multimedia and games to theorize on what narrative in video games truly means) created the basis for the ICGaN. Guided by Drs. Ken Hirschkop and Neil Randall, the conference series goal is to challenge the complexities around narrative theories and functionality in games.

CRIT Council's Pallavi Sodhi presents "Inclusive Board Game Design"

Pallavi Sodhi, Research Intern for the Council for Responsible Innovation and Technology (CRIT) and Dr. Jason Lajoie, Research Associate for CRIT, gave a guest lecture about inclusive board game design for students at Branksome Hall in Toronto.

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