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From May 15 – 19, 2023, the Games Institute (GI) hosted the second International Conference on Games and Narrative (ICGaN). It focused on the theme Isolation and Return: The Making of Narrative Worlds. Speakers from 40 universities joined from around the world explained how, societally, we have all been forced to consider and rethink personal and communal lives necessitated by the COVID-19 pandemic. The final turnout of the 2023 conference resulted in 17 sessions, 47 unique presentations, 5 keynotes, 3 workshops, 4 academic game streams, and a game jam.
On September 27th, the Ken Seiling Waterloo Region Museum unveiled a new exhibit to the public—”Dibaajimowin | Stories From this Land.” The exhibit was assembled by Anishinaabe curator Emma Rain Smith, an MA student from Waterloo. The exhibit highlights Indigenous contributions to the region’s history with an emphasis on Urban Indigeneity. GI members Dr. Aynur Kadir (University of British Columbia) and PhD student Sid Heeg (Environment, Enterprise, and Development) took part in the design, curation, and research associated with the exhibition. The entire project is the result of the collaborative work between researchers, activists, and community members from the region, including the University of Waterloo and Wilfred Laurier University.
On October 19th, 2022, PhD student Sid Heeg (School of Environment, Enterprise, and Development) presented “Reap What You Sow: Refuting Misinformation about Farming and Farm Practices.” The talk was an overview of Heeg’s dissertation research focusing on the misinformation that circulates on social media about farmers and farming, including the effects and harms this misinformation has on the farmers themselves.
On July 5th, Drs. Lili Liu (School of Public Health Sciences), John Muñoz (Systems Design Engineering), and Michael Barnett-Cowan (Kinesiology and Health Sciences) were brought together to share their knowledge and expertise on how games and interactive technologies are being used in the healthcare industry. The panel was hosted and moderated by the Games Institute’s Research Communications Officer Dr. Emma Vossen.
The Games Institute (GI) is pleased to announce the recipients of its first-ever seed grant funding competition. In total, the GI Seed Program will support eight interdisciplinary initiatives for a total of $110,000 over the next year. The competition promoted interdisciplinary collaborations in teams of researchers spanning many different disciplines and research areas.
The seed grant recipients will combine their varied expertise to tackle real-world problems facing indigenous communities, health care workers, children with speech difficulties, mothers facing homelessness, citizen scientists, and VR, XR and social media consumers.
On June 16th, Alex Flek (English Language and Literature) and Dr. Jason Grove (Chemical Engineering) spoke to GI members and guests about the development process of their game Canadian Cap and Trade Simulation (CCTS), a serious game meant to teach students about carbon cap and trade systems. They came together because of their research expertise—Alex in games and Jason in emissions.
Members of qCollaborative (qLab) participated in this year’s DH Unbound virtual conference which took place from May 17th – 19th. Drs. Jennifer Roberts-Smith (Brock University), Shana MacDonald (Communication Arts), Brianna Wiens (English Language and Literature), and Aynur Kadir (University of British Columbia) presented on the nature of the qLab and how the lab has enabled collaborative, interdisciplinary scholarship and become a space of friendship and care. qLab was designed as a space to better articulate how feminism can be incorporated into design practices, materializing the digital, and remediating lived experiences into social justice design.
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