Posts for Media

Research during COVID-19: VR Exergames for Older Adults Living with Dementia, ft. John Muñoz

Rowing with dolphin

The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.

Research during COVID-19: Collaborating during CHI Season

Working online video with a person on a screen (from Canva stock images)

The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.


The Human-Computer Interaction labs at the Games Institute, and at the University of Waterloo overall, emphasize collaboration between and within groups so any one student is uplifted by the entire network of HCI researchers.

Racial Equity Board Games Panel on October 21st

Scrabble tiles in a pile

In partnership with CRIT and the REDI Council, the Games Institute is hosting a Racial Equity Board Games Panel on October 21, 2020, to kick off the Racial Equity Board Games Showcase, which will take place in Winter 2021. Click to register for the panel.

The Pam Report part 4: Building interdisciplinary, boundary-breaking environments

Building interdisciplinary, boundary-breaking environments

Although interdisciplinarity is stressed in academia, there is an evident gap in facilitating this in the corporate and administrative worlds. Much like academia, working environments from multidisciplinary teams with people bringing in perspectives from numerous academic backgrounds and various positions on methodology and knowledge. The GI administrative team is in a unique position where they must work with the academic world along with the internal, University structure, and external industry partners.

Touchless Elevator Concept researchers take us behind the scenes of their process

The Touchless Elevator Concept was developed by GI member Tanay Singhal, Research Intern for the Haptic Computing Lab, and co-author Mahika Phutane, a PhD student at Cornell doing research in HCI and Accessibility.

The Pam Report part 3: Games facilitate interdisciplinary discourse

Wait… so you’re telling me playing games facilitates interdisciplinary discourse?

This preliminary exposure to games as icebreakers helped form lasting bonds with the other co-op students after only an hour of playing Werewolf. Throughout the term, I watched many other groups bond over play. However, what is “play” and how does it help to 1) sustain the environment; and 2) encourage discourse.

What is “critical play” and how does it invite interdisciplinary discourse?

“Games as learning sandbox” Approach: The story behind the Ideas Clinic and Games Institute crossover

Engineering IDEAs Clinic graphic

We asked Dr. John Harris, valued GI alum from Computer Science and founder of the Playful Pixel, to tell us the story of his collaboration with the Ideas Clinic, a Software Engineering initiative that offers creative crash-courses for first-year students. Dr. Harris stepped in to support the clinic in designing and delivering a game experience. Read on to discover the results of this unique interdisciplinary collaboration and find out what “Games as learning sandbox” means.

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