Posts for Current students

Marvin Pafla at 2019 Canadian HCI and Graphics Interface Conference

Marvin Pafla, GI and Collaborative Systems Laboratory (CSL) member and Master’s student in System Design Engineering, presented in this year’s Canadian HCI and Graphics Interface Conference in Kingston, Ontario, May 28-31. His paper “Jumping the Bandwagon: Overcoming Social Barriers to Public Display Use” explores why digital, public displays have low interaction rates.

Shout out to CSL Director, Stacey Scott, who was invited as a keynote speaker at this year’s conference!

GI English Students and Faculty at the CML's "Infrastructure at Play" Showcase

The Critical Media Lab (CRIME Lab), directed by Marcel O'Gorman, hosted a Research Showcase on April 3, 2019 entitled "Infrastructure at Play". At the showcase, GI faculty member Lai-Tze Fan and GI English Graduate student members AC Atienza, Lillian A.

Recap: GI Global Game Jam Winter 2019

The Games Insititute (GI) Game Jam takes place every term. But, once a year, the event becomes a part of something larger: every Winter, the GI Game Jam becomes a satelite event for the internationally renowned Global Game Jam.

Spotlight on Games Institute members at GRADflix

Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.

Spotlight on the GI members at Interactive Surfaces and Spaces (ISS) 2018

Several members of the Games Institute and the UW Touchlab participated in the 13th annual ACM International Conference on Interactive Surfaces & Spaces (ISS) in Tokyo, Japan from November 25-28, 2018. The research they presented ranged from work on multi-touch surfaces and interactive 3D spaces to optimizing how health care providers collect feedback from patients.

Spotlight on Alexandra Orlando's YouTube channel

Alexandra Orlando, an alum of the Games Institute and a former Editor in Chief for First Person Scholar, maintains a YouTube channel for academically-oriented games criticism. When she's not working on video essays, she works as freelance writer.

Introducing the GI to Engineering Exchange Students from Mexico

Taheera introducing the GEAR group to the collaboration space

How can games guide us, change us, and help us?

This was the question that left me speechless, simply because I wasn’t sure where to begin or even how to fully answer it. The question was the first of many posed by an eager group of Mexican exchange students visiting the GI.

Lindsay Meaning on analyzing game adaptations of literary works

Lindsay Meaning gave a Brown Bag talk on the process of adapting a literary text into a video game on Tuesday, October 16. Meaning is a second-year English PhD candidate whose research interests include video game adaptations and representations of settler-colonialism and imperial ideologies in roleplaying games.

According to Meaning, game adaptations are often looked down on - misconceived as "cashing in on a popular franchise". And when game adaptations of literary texts are studied, they are frequently analyzed for how faithful they are to the source material.

A firsthand account of a non-programmer's experience at the GI Jam

We sent AC Atienza to the GI Jam, Fall 2018. This is their firsthand account.


"GI Game Jam as someone who knows absolutely nothing about programming and also went alone" - AC Atienza

I went to my first game jam this past weekend! Overall it was a really good, fun experience. I went to the Jam alone and before I started I knew absolutely nothing about programming.

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