Posts for Faculty

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Enriched narratives reduce cybersickness in virtual reality depending on video game experience

Enriched narratives can reduce cybersickness in virtual reality (VR) for people with little-to-no video game experience, according to a new study by researchers from the University of Waterloo’s Multisensory Brain and Cognition (MBC) Lab in the Department of Kinesiology and the Games Institute.

New findings show differences between rational vs. reasonable decision making in economic games

Wisdom science, an interdisciplinary field of studies that looks at sound judgment and decision making, suggests that people can be guided by rational or reasonable standards when making gaming decisions. How can we better understand the difference between rationality through studying behaviour in socially-oriented games?

Reflections from an interdisciplinary collision conversation

NB: This blog article was written by Grace VanDam who worked here as our wonderful Operations Assistant from September-December, 2019

The story behind the Games Institute Podcast

As the Research Communications Officer for the Games Institute, I tell stories about our research for interdisciplinary and non-academic audiences. I often meet with researchers and conduct semi-structured interviews with them so that I can learn enough about what they’re doing in order to write articles about their work. In these articles I can be flexible with how I communicate the research and employ knowledge translation strategies so they can be understood by many.

Spotlight on Dr. Jason Lajoie's PhD research, "Technologies of Identity: A Queer Media Archaeology"

Dr. Jason Lajoie, GI member and Researcher at the Critical Media Lab, successfully defended his PhD dissertation November 20th, 2019. His research investigated the ways that media and technologies construct queer identities, and how queer uses of media and technologies contribute to ways of experiencing and expressing queer.

Digital Oral Histories for Reconciliation (DOHR) launches pilot in Nova Scotia schools

DOHR Banner with logo

The Digital Oral Histories for Reconciliation (DOHR) Project was featured by the Canadian Press (and covered by over 80 news outlets) in an article that discussed the launch of its pilot project in Nova Scotia schools. DOHR, a restorative justice project led by Principal Investigator Dr.

Inside the Research Process: Iterative Brainstorming for VR Exergames

Group of people listening to John Munoz discuss VR Exergames

The Intelligent Technologies for Wellness and Independent Living (ITWIL) Lab develops interactive systems that provide rehabilitative support for aging populations. ITWIL researchers created virtual reality (VR) Exergames in collaboration with physical and occupational therapists from Schlegel Villages in Waterloo to be used by people living with dementia in long-term care homes.

Congratulations Dr. Gustavo Tondello!

GI member Gustavo Tondello successfully defended his PhD entitled "Dynamic Personalization of Gameful Interactive Systems". Congratulations Dr. Tondello!

Tondello's research builds on what we know about gamification—the application of game elements in non-gaming contexts. He explores how user qualities can shape their gameful experience, how developers and designers are currently gamifying systems, and whether this can be improved.

Recap: WCT Panel on Ethics and AI, featuring Dr. Neil Randall

On Tuesday, June 25th the GI's Executive Director and Chair of the UWaterloo Ethics Technology and Social Impact (ETSI) Council, Dr. Neil Randall, was part of the panel "Wo(man) and machine—who makes the decisions and why?" discussing the ethics and future of artificial intelligence (AI).

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