Posts for Staff

Spotlight on Alexandra Orlando's YouTube channel

Alexandra Orlando, an alum of the Games Institute and a former Editor in Chief for First Person Scholar, maintains a YouTube channel for academically-oriented games criticism. When she's not working on video essays, she works as freelance writer.

Introducing the GI to Engineering Exchange Students from Mexico

Taheera introducing the GEAR group to the collaboration space

How can games guide us, change us, and help us?

This was the question that left me speechless, simply because I wasn’t sure where to begin or even how to fully answer it. The question was the first of many posed by an eager group of Mexican exchange students visiting the GI.

Lindsay Meaning on analyzing game adaptations of literary works

Lindsay Meaning gave a Brown Bag talk on the process of adapting a literary text into a video game on Tuesday, October 16. Meaning is a second-year English PhD candidate whose research interests include video game adaptations and representations of settler-colonialism and imperial ideologies in roleplaying games.

According to Meaning, game adaptations are often looked down on - misconceived as "cashing in on a popular franchise". And when game adaptations of literary texts are studied, they are frequently analyzed for how faithful they are to the source material.

Rina Wehbe at the Grace Hopper Celebration (GHC) 2018

Rina with the WiCS group

Rina Wehbe, Games Institute resident and Computer Science PhD student, attended and mentored at the 2018 Grace Hopper Celebration (GHC) in Houston, Texas.

Tina Chan for TEDxUW: Bandaids for Mental Health

Tina Chan, GI resident and Masters of Science candidate in the School of Public Health and Health Systems, was a speaker at this year's TEDxUW conference. She took the stage to share the story of how she came to develop the Panic Anxiety Stress Support (PASS) kit.

VR Working Group predicting motion sickness in VR

Last week, neurophysiologists and VR researchers at the University of Waterloo started making headlines because of their findings on how to predict which VR users might be more susceptible to cybersickness.

Séamas Weech, Jessy Varghese, and Michael Barnett-Cowan, members of the VR working group at the Games Institute, co-authored a paper entitled "Estimating the sensorimotor components of cybersickness" published in the Journal of Neurophysiology.

Tina Chan speaks to the media about Mental Health

Tina Chan, M.Sc. candidate in Applied Health Sciences has been speaking with the media recently as her work on mental health support and mental health gameful design gains traction.


BBC Toronto Interview with Dan Lytwyn

April 12, 2019

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