Posts for Alumni

Inside the Research Process: Iterative Brainstorming for VR Exergames

Group of people listening to John Munoz discuss VR Exergames

The Intelligent Technologies for Wellness and Independent Living (ITWIL) Lab develops interactive systems that provide rehabilitative support for aging populations. ITWIL researchers created virtual reality (VR) Exergames in collaboration with physical and occupational therapists from Schlegel Villages in Waterloo to be used by people living with dementia in long-term care homes.

Congratulations Dr. Gustavo Tondello!

GI member Gustavo Tondello successfully defended his PhD entitled "Dynamic Personalization of Gameful Interactive Systems". Congratulations Dr. Tondello!

Tondello's research builds on what we know about gamification—the application of game elements in non-gaming contexts. He explores how user qualities can shape their gameful experience, how developers and designers are currently gamifying systems, and whether this can be improved.

Recap: WCT Panel on Ethics and AI, featuring Dr. Neil Randall

On Tuesday, June 25th the GI's Executive Director and Chair of the UWaterloo Ethics Technology and Social Impact (ETSI) Council, Dr. Neil Randall, was part of the panel "Wo(man) and machine—who makes the decisions and why?" discussing the ethics and future of artificial intelligence (AI).

Marvin Pafla at 2019 Canadian HCI and Graphics Interface Conference

Marvin Pafla, GI and Collaborative Systems Laboratory (CSL) member and Master’s student in System Design Engineering, presented in this year’s Canadian HCI and Graphics Interface Conference in Kingston, Ontario, May 28-31. His paper “Jumping the Bandwagon: Overcoming Social Barriers to Public Display Use” explores why digital, public displays have low interaction rates.

Shout out to CSL Director, Stacey Scott, who was invited as a keynote speaker at this year’s conference!

GI English Students and Faculty at the CML's "Infrastructure at Play" Showcase

The Critical Media Lab (CRIME Lab), directed by Marcel O'Gorman, hosted a Research Showcase on April 3, 2019 entitled "Infrastructure at Play". At the showcase, GI faculty member Lai-Tze Fan and GI English Graduate student members AC Atienza, Lillian A.

Recap: GI Global Game Jam Winter 2019

The Games Insititute (GI) Game Jam takes place every term. But, once a year, the event becomes a part of something larger: every Winter, the GI Game Jam becomes a satelite event for the internationally renowned Global Game Jam.

Spotlight on Games Institute members at GRADflix

Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.

Spotlight on the GI members at Interactive Surfaces and Spaces (ISS) 2018

Several members of the Games Institute and the UW Touchlab participated in the 13th annual ACM International Conference on Interactive Surfaces & Spaces (ISS) in Tokyo, Japan from November 25-28, 2018. The research they presented ranged from work on multi-touch surfaces and interactive 3D spaces to optimizing how health care providers collect feedback from patients.

Spotlight on Alexandra Orlando's YouTube channel

Alexandra Orlando, an alum of the Games Institute and a former Editor in Chief for First Person Scholar, maintains a YouTube channel for academically-oriented games criticism. When she's not working on video essays, she works as freelance writer.

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