For the first time in Games Institute history, we’re bringing together two professors with different research backgrounds to have a collaborative discussion about a game: Insomniac’s Spider-man (2018). Dr. Lennart Nacke is an Associate Professor of Human-Computer Interaction (HCI) and Dr. Gerald Voorhees is an Assistant Professor of Communication Arts. Both professors have research interests in the study of games, yet they very in their focus and methodological approach. Dr. Nacke is a Games User Research scientist and teaches User Experience, Human-Computer Interaction, and Game Design; Dr. Voorhees is a scholar of Communication and Critical-Cultural studies and teaches about Race, Gender, and Identity in mediated public communication.
Join us on Thursday, March 14th at 4:00 PM for our Winter term multidisciplinary panel discussion. This time, the theme is Co-operative Games. Our speakers will bring in their unique perspectives and expertise to discuss the co-operative games Spirit Island (2017; board game) and Overcooked 2 (2018; video game).
Socio-Cultural and Political Implications of Artificial Intelligence
About this Event
A Renaissance Man for the 21st century, Jaron Lanier is a computer scientist, composer, artist, and author who writes on numerous topics, including high-technology business, the social impact of technology, the philosophy of consciousness and information, Internet politics, and the future of humanism.
Join the VR Working Group at the GI as they host guest speaker Lindsay Fraser, Ph.D. candidate in Behavioural Psychology at the Center for Vision Research, York University, Toronto.
My Avatar, My Self: What virtual bodies can tell us about ownership, agency and perception
Sagan Yee talks about working and creating in Toronto's thriving videogame arts and culture sector, from experimental alternative controllers to vaporwave art shooters. As director of Hand Eye Society, a non-profit dedicated to exploring videogames and playful media as a form of creative expression, she will share her perspectives on making the games community a more inclusive and diverse place, as well as the opportunities and challenges operating at the intersection of art and tech