We're hosting a Captain's Gambit launch party, followed by a research/industry talk by the game's UX designer, AC Atienza. Play the game and then learn firsthand about the game development process: AC will discuss the process behind the research, international collaborative efforts, and iterative playtesting at the Games Institute.
Veni, Vidi, Vici... Domino Pugnam: Classical Studies and Video Games
Cheating & Modding in Video Games: A Place of Social Liminality
Please join us in the Collaboration Space for a talk on Cheating and Modding by English PhD student Jennifer Rickert! Read below for more details... see you there!