Product and technology designers—often white, cis-gendered, male, and of a higher socioeconomic status—design objects based on implicit or explicit assumptions about what is needed and how it will be used. This singular and filtered perspective has resulted in much design innovation, but it does not address, reflect, or affect society as a whole, nor the majority of its members
Please save the date for this panel event on Crip Theory and Games. More details to come...
Mark your calendars! Nicholas Hobin will be giving a talk about Animals in Videogames where he will discuss his ongoing PhD research.