Speaker: Dr. Jacques Carette
Dr. Carette is the IMMERSe institutional leader at the G-ScalE lab from McMaster University, and he will be giving a talk in the computational math seminar. Please see below for the title and abstract for Dr. Carette's talk.
Title: Beyond graphics - more mathematics of building video games
Abstract: As expected, graphics pipelines and physics engines are replete with mathematics. But there is much more applicable mathematics to the building of video games. In this talk, I will outline applications of mathematics to optimal construction of UI layout, analysis of "good game-design principles", shaping sound, and player modelling. If time permits, some soon-to-happen research in my G-ScalE lab will be outlined that finds more applications of mathematics to the construction of video games.
Date: October 29th, 2015
Time: 2:30 Refreshments, talk starts at 3:00pm
Where: MC 5501
200 University Avenue West
Waterloo, ON N2L 3G1