BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Drupal iCal API//EN
X-WR-CALNAME:Events items teaser
X-WR-TIMEZONE:America/Toronto
BEGIN:VTIMEZONE
TZID:America/Toronto
X-LIC-LOCATION:America/Toronto
BEGIN:DAYLIGHT
TZNAME:EDT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
DTSTART:20240310T070000
END:DAYLIGHT
BEGIN:DAYLIGHT
TZNAME:EDT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
DTSTART:20230312T070000
END:DAYLIGHT
BEGIN:STANDARD
TZNAME:EST
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
DTSTART:20231105T060000
END:STANDARD
BEGIN:STANDARD
TZNAME:EST
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
DTSTART:20221106T060000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
UID:69d02e1b9261d
DTSTART;TZID=America/Toronto:20240404T150000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20240404T160000
URL:https://uwaterloo.ca/games-institute/events/building-connective-ethnogr
 aphy-children-engaged-digital-age
LOCATION:The Games Institute EC1 - East Campus 1 200 University Ave West Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Building a Connective Ethnography with Children Engaged in the Digi
 tal\nAge
CLASS:PUBLIC
DESCRIPTION:Children are seeking their place in contemporary digital cultur
 es\,\nnotably through the use of mobile devices\, playing a variety of gam
 es\nwith friends and accessing social networking platforms\, resulting in\
 ninterconnected performances in the digital setting. Therefore\, it was\nn
 ecessary to base it on connective ethnography to track the\ninteractions o
 f a group of children between physical and digital\nspaces during playtime
  with peers.\n\n_Register with Ticketfi!_\n[https://www.ticketfi.com/event
 /5563/building-a-connective-ethnography-with-children-engaged-in-the-digit
 al-age]\n\nThis event will be held in HYBRID format. Please join us in-per
 son at\nthe Games Institute\, EC1 at the University of Waterloo or virtual
 ly\nthrough Microsoft Teams.\n\nSPEAKER: Bruna Oliveira\n\nBRUNA is a Ph.
 D. candidate in Education at the Federal University of\nSergipe and a visi
 ting researcher at the University of Waterloo. She\nhas been researching t
 opics involving children's engagement with\ndigital games\, children's pla
 yful experiences with digital\ntechnologies\, children as content producer
 s\, and research\nmethodologies involving children in the digital era.
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1b99d9d
DTSTART;TZID=America/Toronto:20231120T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231120T123000
URL:https://uwaterloo.ca/games-institute/events/emerging-voices-asian-ameri
 can-game-studies
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Emerging Voices in Asian/ American Game Studies
CLASS:PUBLIC
DESCRIPTION:This panel highlights emerging scholars in Asian/American games
 \nstudies. Panelists will present recent and/or ongoing work\, sharing a\n
 glimpse of the emerging research questions animating the field. Topics\nin
 clude He’s analysis of NPC discourse\, particularly the phenomena\nof NP
 C streaming\, as an Asiatic form\, Ganzon’s examination of\nFilipino pol
 itical activism in digital games that extend public and\ncommunity spaces\
 , and Howard’s inquiry on 'region locking' in online\ngames as racial pr
 actices.
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1b9b412
DTSTART;TZID=America/Toronto:20231114T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231114T120000
URL:https://uwaterloo.ca/games-institute/events/skins-deep-race-gender-and-
 nationality-esports
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Skins Deep: Race\, Gender\, and Nationality in eSports
CLASS:PUBLIC
DESCRIPTION:Since the Nintendo Entertainment System in 1985\, Asia has rema
 ined the\ncenter of the manufacturing of video game hardware (China and\nS
 outheast Asia)\, the center of game innovation and the birthplace of\nmost
  game genres (Japan)\, and the largest reliable resource of\nconsumers (ne
 arly half of game players reside in Asia).
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1b9c507
DTSTART;TZID=America/Toronto:20231102T143000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231102T153000
URL:https://uwaterloo.ca/games-institute/events/fused-spectatorship
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON Canada
SUMMARY:Fused Spectatorship
CLASS:PUBLIC
DESCRIPTION:Spectating digital games can be exciting. However\, due to its\
 nvicarious nature\, spectators often wish to engage in the gameplay\nbeyon
 d just watching and cheering. To blur the boundaries between\nspectators a
 nd players\, we propose a novel approach called \"Fused\nSpectatorship\"\,
  where spectators watch their hands play games by\nloaning bodily control 
 to a computational Electrical Muscle\nStimulation (EMS) system.
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1b9d6d9
DTSTART;TZID=America/Toronto:20231027T130000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231027T140000
URL:https://uwaterloo.ca/games-institute/events/psychology-fun-and-frustrat
 ion
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON Canada
SUMMARY:The Psychology of Fun and Frustration
CLASS:PUBLIC
DESCRIPTION:An enduring appeal of interactive entertainment media such as v
 ideo\ngames is that they invite the user to co-create the on-screen\nexper
 ience. More than an invitation\, these experiences demand\nnear-constant a
 ttention from players—and do so on myriad dimensions\,\nincluding cognit
 ive (problem-solving)\, emotional (affective\nreactions)\, apparatus (cont
 rol or interface intuitiveness)\, exertional\n(physical activity) and soci
 al (attending to social agents).
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1b9e6de
DTSTART;TZID=America/Toronto:20231031T150000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231031T160000
URL:https://uwaterloo.ca/games-institute/events/case-paratopian-design
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:The Case for Paratopian Design
CLASS:PUBLIC
DESCRIPTION:What if we could make complex social and cultural questions pla
 yable?\nAnd what if we could do so through interactions with familiar digi
 tal\ninterfaces set in alternative presents and near futures? The work I\n
 will discuss sits at the intersection between the design traditions of\nsp
 eculative and critical design on the one hand\, and the philosophies\nand 
 best practices of game design\, playful media and interaction\ndesign on t
 he other.
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1b9f94f
DTSTART;TZID=America/Toronto:20231004T090000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231004T120000
URL:https://uwaterloo.ca/games-institute/events/workshop-physiological-meas
 ures-games-and-vr-novel-tools-and
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Workshop on Physiological Measures for Games and VR: Novel Tools an
 d\nApproaches
CLASS:PUBLIC
DESCRIPTION:The utilization of physiological measures in games and virtual 
 reality\n(VR) has garnered significant attention in recent years. This hyb
 rid\npanel covers the exploration of biometrics (or physiological measures
 )\nin game user research\, driven by advancements in sensing technologies\
 nand the increased accessibility of signal processing tools.
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1ba09bf
DTSTART;TZID=America/Toronto:20231023T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231023T123000
URL:https://uwaterloo.ca/games-institute/events/workshop-building-equitable
 -and-sustainable-game-development
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Workshop on Building Equitable and Sustainable Game Development\nEd
 ucation
CLASS:PUBLIC
DESCRIPTION:With recent waves of layoffs\, high-profile workplace harassmen
 t cases\,\nand a notoriously short career length for gender minorities and
  people\nof colour\, the transition of new workers into the game industry\
 ninvolves navigating a spate of barriers to equity and success that\nhave 
 been understudied in academic research. This panel talks about\n\"The Firs
 t Three Years\"\, an ongoing longitudinal study of graduates of\ngame prog
 rams in Canada and the United States\, following the journey\nof 207 stude
 nts as they move into the game industry.
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1ba1aaf
DTSTART;TZID=America/Toronto:20230920T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20230920T123000
URL:https://uwaterloo.ca/games-institute/events/panel-emerging-voices-black
 -games-studies
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Panel on Emerging Voices in Black Games Studies
CLASS:PUBLIC
DESCRIPTION:This panel highlights emerging scholars in Black game studies.\
 nPanelists will present recent and/or ongoing work\, sharing a glimpse\nof
  the emerging research questions animating the field. Topics include\nBlac
 k worldbuilding in and across games (Fletcher)\, perceptions of\nBlack mal
 e exceptionalism in gaming cultures (Dashiell)\, and the\nrelationship bet
 ween avatar representation and Black user experience\nin social VR (DeVeau
 x).
DTSTAMP:20260403T211611Z
END:VEVENT
BEGIN:VEVENT
UID:69d02e1ba2ade
DTSTART;TZID=America/Toronto:20230810T140000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20230810T153000
URL:https://uwaterloo.ca/games-institute/events/student-speaker-series-spee
 ch-human-agent-interaction-nima
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Student Speaker Series: Speech in Human-Agent Interaction with Nima
 \nZargham
CLASS:PUBLIC
DESCRIPTION:Due to technological advancements\, communicating with computer
  systems\nusing natural language has become a casual phenomenon. Speech-ba
 sed\nsystems\, like Siri or Cortana\, have become widely popular among peo
 ple\ndue to their convenience. Speech interaction encompasses a social\nco
 mponent as it reflects the fundamental human capacity for\ncommunication a
 nd enables interpersonal engagement through verbal\nexchange. This makes h
 uman-agent interaction an essential topic of\nresearch in the field of hum
 an-computer interaction.
DTSTAMP:20260403T211611Z
END:VEVENT
END:VCALENDAR