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DTSTART:20240310T070000
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BEGIN:VEVENT
UID:69ce6e8c075c6
DTSTART;TZID=America/Toronto:20240404T150000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20240404T160000
URL:https://uwaterloo.ca/games-institute/events/building-connective-ethnogr
 aphy-children-engaged-digital-age
LOCATION:The Games Institute EC1 - East Campus 1 200 University Ave West Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Building a Connective Ethnography with Children Engaged in the Digi
 tal\nAge
CLASS:PUBLIC
DESCRIPTION:Children are seeking their place in contemporary digital cultur
 es\,\nnotably through the use of mobile devices\, playing a variety of gam
 es\nwith friends and accessing social networking platforms\, resulting in\
 ninterconnected performances in the digital setting. Therefore\, it was\nn
 ecessary to base it on connective ethnography to track the\ninteractions o
 f a group of children between physical and digital\nspaces during playtime
  with peers.\n\n_Register with Ticketfi!_\n[https://www.ticketfi.com/event
 /5563/building-a-connective-ethnography-with-children-engaged-in-the-digit
 al-age]\n\nThis event will be held in HYBRID format. Please join us in-per
 son at\nthe Games Institute\, EC1 at the University of Waterloo or virtual
 ly\nthrough Microsoft Teams.\n\nSPEAKER: Bruna Oliveira\n\nBRUNA is a Ph.
 D. candidate in Education at the Federal University of\nSergipe and a visi
 ting researcher at the University of Waterloo. She\nhas been researching t
 opics involving children's engagement with\ndigital games\, children's pla
 yful experiences with digital\ntechnologies\, children as content producer
 s\, and research\nmethodologies involving children in the digital era.
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c284a3
DTSTART;TZID=America/Toronto:20240229T140000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20240229T150000
URL:https://uwaterloo.ca/games-institute/events/designing-exergames-patient
 s-osteoporosis
LOCATION:The Games Institute 200 University Ave West Waterloo ON N2L 3G1 Ca
 nada
SUMMARY:Designing Exergames for Patients with Osteoporosis
CLASS:PUBLIC
DESCRIPTION:Osteoporosis is a major bone disease in the world\, increasing 
 the risk\nof fractures\, and that can be slow down by an healthy lifestyle
 .\nTherefore\, physical activity is very important\, but engagement is a\n
 challenge. Eléa's research aims to design active games (exergames) to\nin
 crease engagement while improving physical health\, and fitting to a\npopu
 lation at risk of fall and fracture.\n\n_Register with Ticketfi!_\n[http:/
 /designing-exergames-for-patients-with-osteoporosis.ticketfi.com]\n\nThis 
 event will be held in HYBRID format. Please join us in-person at\nthe Game
 s Institute\, EC1 at the University of Waterloo or virtually\nthrough Micr
 osoft Teams.\n\nSPEAKER: Eléa Thuilier\n\nELÉA THUILIER is a PhD student
  at the university of Galway (Ireland).\nShe has a background of software 
 and computer science engineer in\nFrance. She's also part of the Canadian 
 AGE-WELL network as an HQP.\nHer research focus on the use of technology f
 or older adults.
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c2981c
DTSTART;TZID=America/Toronto:20231207T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231207T120000
URL:https://uwaterloo.ca/games-institute/events/workshop-history-and-cultur
 e-through-traditional-games
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Workshop: History and culture through traditional games
CLASS:PUBLIC
DESCRIPTION:_Please note that this is an in-person event at the Games Insti
 tute \,\nEC1 at the University of Waterloo_. _ Online participation may be
 \naccommodated for individuals with accessibility requirements\, however\,
 \nTHE WORKSHOP IS DESIGNED FOR AN IN-PERSON AUDIENCE. Please reach out\nto
  the Games Institute (games.institute@uwaterloo.ca) if you would\nlike to 
 discuss the online option. _\n\nThis workshop hosted by Dallas Squire of 
 Onkwehonwe Games offers\nparticipants the opportunity to learn about the h
 istory and culture of\nthe people of the Six Nations (also called Haudenos
 aunee) through\nTraditional Games. Interactive and hands-on\, their approa
 ch to\nteaching is indigenous in its foundation.
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c2ab65
DTSTART;TZID=America/Toronto:20231120T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231120T123000
URL:https://uwaterloo.ca/games-institute/events/emerging-voices-asian-ameri
 can-game-studies
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Emerging Voices in Asian/ American Game Studies
CLASS:PUBLIC
DESCRIPTION:This panel highlights emerging scholars in Asian/American games
 \nstudies. Panelists will present recent and/or ongoing work\, sharing a\n
 glimpse of the emerging research questions animating the field. Topics\nin
 clude He’s analysis of NPC discourse\, particularly the phenomena\nof NP
 C streaming\, as an Asiatic form\, Ganzon’s examination of\nFilipino pol
 itical activism in digital games that extend public and\ncommunity spaces\
 , and Howard’s inquiry on 'region locking' in online\ngames as racial pr
 actices.
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c2bcdf
DTSTART;TZID=America/Toronto:20231114T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231114T120000
URL:https://uwaterloo.ca/games-institute/events/skins-deep-race-gender-and-
 nationality-esports
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Skins Deep: Race\, Gender\, and Nationality in eSports
CLASS:PUBLIC
DESCRIPTION:Since the Nintendo Entertainment System in 1985\, Asia has rema
 ined the\ncenter of the manufacturing of video game hardware (China and\nS
 outheast Asia)\, the center of game innovation and the birthplace of\nmost
  game genres (Japan)\, and the largest reliable resource of\nconsumers (ne
 arly half of game players reside in Asia).
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c2ce3d
DTSTART;TZID=America/Toronto:20231102T143000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231102T153000
URL:https://uwaterloo.ca/games-institute/events/fused-spectatorship
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON Canada
SUMMARY:Fused Spectatorship
CLASS:PUBLIC
DESCRIPTION:Spectating digital games can be exciting. However\, due to its\
 nvicarious nature\, spectators often wish to engage in the gameplay\nbeyon
 d just watching and cheering. To blur the boundaries between\nspectators a
 nd players\, we propose a novel approach called \"Fused\nSpectatorship\"\,
  where spectators watch their hands play games by\nloaning bodily control 
 to a computational Electrical Muscle\nStimulation (EMS) system.
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c2dd8f
DTSTART;TZID=America/Toronto:20231027T130000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231027T140000
URL:https://uwaterloo.ca/games-institute/events/psychology-fun-and-frustrat
 ion
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON Canada
SUMMARY:The Psychology of Fun and Frustration
CLASS:PUBLIC
DESCRIPTION:An enduring appeal of interactive entertainment media such as v
 ideo\ngames is that they invite the user to co-create the on-screen\nexper
 ience. More than an invitation\, these experiences demand\nnear-constant a
 ttention from players—and do so on myriad dimensions\,\nincluding cognit
 ive (problem-solving)\, emotional (affective\nreactions)\, apparatus (cont
 rol or interface intuitiveness)\, exertional\n(physical activity) and soci
 al (attending to social agents).
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c2ee0c
DTSTART;TZID=America/Toronto:20231031T150000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231031T160000
URL:https://uwaterloo.ca/games-institute/events/case-paratopian-design
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:The Case for Paratopian Design
CLASS:PUBLIC
DESCRIPTION:What if we could make complex social and cultural questions pla
 yable?\nAnd what if we could do so through interactions with familiar digi
 tal\ninterfaces set in alternative presents and near futures? The work I\n
 will discuss sits at the intersection between the design traditions of\nsp
 eculative and critical design on the one hand\, and the philosophies\nand 
 best practices of game design\, playful media and interaction\ndesign on t
 he other.
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c30117
DTSTART;TZID=America/Toronto:20231004T090000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231004T120000
URL:https://uwaterloo.ca/games-institute/events/workshop-physiological-meas
 ures-games-and-vr-novel-tools-and
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Workshop on Physiological Measures for Games and VR: Novel Tools an
 d\nApproaches
CLASS:PUBLIC
DESCRIPTION:The utilization of physiological measures in games and virtual 
 reality\n(VR) has garnered significant attention in recent years. This hyb
 rid\npanel covers the exploration of biometrics (or physiological measures
 )\nin game user research\, driven by advancements in sensing technologies\
 nand the increased accessibility of signal processing tools.
DTSTAMP:20260402T132636Z
END:VEVENT
BEGIN:VEVENT
UID:69ce6e8c31084
DTSTART;TZID=America/Toronto:20231023T110000
SEQUENCE:0
TRANSP:TRANSPARENT
DTEND;TZID=America/Toronto:20231023T123000
URL:https://uwaterloo.ca/games-institute/events/workshop-building-equitable
 -and-sustainable-game-development
LOCATION:EC1 - East Campus 1 200 University Ave West The Games Institute Wa
 terloo ON N2L 3G1 Canada
SUMMARY:Workshop on Building Equitable and Sustainable Game Development\nEd
 ucation
CLASS:PUBLIC
DESCRIPTION:With recent waves of layoffs\, high-profile workplace harassmen
 t cases\,\nand a notoriously short career length for gender minorities and
  people\nof colour\, the transition of new workers into the game industry\
 ninvolves navigating a spate of barriers to equity and success that\nhave 
 been understudied in academic research. This panel talks about\n\"The Firs
 t Three Years\"\, an ongoing longitudinal study of graduates of\ngame prog
 rams in Canada and the United States\, following the journey\nof 207 stude
 nts as they move into the game industry.
DTSTAMP:20260402T132636Z
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