REAP - The Future of Gamification: Cooperation and Creativity Lunch and Learn
Diane Watson, PhD candidate in the department of Computer Science at the University of Waterloo will give this week's talk about Gamification.
Gamification is the act of adding game elements to a non-gaming context to teach or train (e.g. educational games) or motivate a positive behaviour (e.g. exergames). However, gamification has become focused on points, levels, badges, and competition, while ignoring other gameplay elements. This talk will discuss two such elements, cooperations and creativity, and how gamification can take advantage of them.
Lunch will be served at 12pm, however, the lab is open from 10am to 4pm, so drop in during those hours even if you can't make it for lunch.
Diane Watson is a PhD student at the University of Waterloo studying Human Computer Interaction in the David R. Cheritan School of Computer Science. She is co-supervised by Mark Hancock at the University of Waterloo and Regan Mandryk at the University of Saskatchewan.
She is heavily involved in the Games Institute at the University of Waterloo.Her PhD focus is on gamification; in particular, how positive behaviours can be encouraged through games. She has been involved in the design of several games, including Reading Garden, a motivational game that encourages undergraduate students to participate in self-study activities such as reading a textbook; and Vortex Mountain, an educational exergame that combines in-classroom learning with short bursts of exercise developed for elementary school students.
1440 King St N.
St Jacobs, ON N0B 2N0