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Thursday, October 30, 2014 — 12:00 PM EDT

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The Games Institute presents the second of a series of "Brown Bag Seminars" on October 30, 2014

Title: Multisensory Integration: Implications for Immersion in Virtual Environments

Abstract: The Holy Grail for immersive gaming is to create virtual environments that are indistinguishable from our experience of the physical world. Despite rapid development in advanced gaming hardware and software, today’s virtual environments are far from Star Trek’s Holodeck. While we are close to being able to create sensory stimuli with equivalent resolution of human sensory organs, our ability to present multisensory stimuli without latency relative to each other, and to movement of the body, is far from being refined. In this talk I will introduce the Multisensory Brain and Cognition Laboratory, which seeks to understand how the brain integrates information from the senses in space and time. Specifically, I will highlight a series of studies that concern the perceived timing of head movement and how static and transient perceptual delays of our own movement lead to distortions in the perception of time. I will conclude with some speculation on the implications of these results for the development of immersive virtual environments and I will introduce future experiments that may address this more directly. 

Presenter: Dr. Michael Barnett-Cowan (Kinesiology) is the Director of the NSERC and CFI funded Multisensory Brain and Cognition Laboratory. He joined the University of Waterloo in September 2013 following training at York University’s Centre for Vision Research (2003-2009), the Max Planck Institute for Biological Cybernetics in Tuebingen, Germany (2009-2012) and at Western University’s Brain and Mind Institute in London, Canada (2011-2013). Michael is a member of the U Waterloo Games Institute and his lab is currently building the CFI-funded WaTerloo Immersive Multisensory Environment (WaTIME). The WaTIME system is a Virtual Reality research facility consisting of a 6 degree-of freedom motion platform, an attached wide field-of-view stereo visual display, and integrated eye-and-head tracking. 

Date: October 30, 2014
Time: 12 - 1:00pm*
Where: GI (formerly known as BB1, now called EC1)

*Please note that food and drinks will not be provided; this event is for uWaterloo Faculty & Students ONLY

Agenda:

12:00 - 12:45pm – Speaker's Presentation
12:45pm - 1:00pm – Questions and Discussion

Location 
Games Institute (EC1, formerly known as BB1)

175 Columbia Street West

Waterloo, ON N2L5Z5
Canada

IMMERSe Network

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