The Games Institute presents the next of a series of "Brown Bag Seminars" on May 5th, 2015. The GI is located in EC-1, and these events are open to all members of the University of Waterloo.
Presenter: Bill Kapralos, from the University of Ontario Institute of Technology’s Game Development and Entrepreneurship program
Title: Serious Games for Medical Education and Training
Abstract: Simulations, both physical and virtual, offer a viable alternative to practice with real patients, offering medical trainees the opportunity to train until they reach a specific competency level. One of the prevailing arguments for using simulation in the learning process of medical trainees is their ability to engage the trainee in the active accumulation of knowledge by doing. The rising popularity of video games has seen a recent push towards the application of serious games, that is, video game-based technologies to teaching and learning, to medical education and training. Serious games provide a high level of interactivity not easily captured in traditional teaching/learning environments. In contrast to traditional teaching environments where the teacher controls the learning (e.g., teacher-centered), serious games and virtual simulations present a learner-centered approach to education, so that the player controls the learning through interactivity. Game-based technologies have also been used for many years as training simulators for vehicle control (e.g., flight simulators) and are growing in popularity in the medical education. Serious games provide an opportunity to acquire and develop both technical and cognitive skills outside in an interactive, engaging, and safe manner, thereby optimizing exposure with live patients. In this presentation, serious games will be introduced followed by a discussion of the application of serious games for medical and surgical education and training. An overview of several existing serious games for a number of medical-based education training will also be provided. The presentation will end with a discussion regarding a number of issues and open problems and future work, including questions regarding fidelity, realism, and multi-modal interactions, perceptual-based rendering and the implications they may have on learning and computational requirements.
Date: May 5th, 2016
Time: 12 - 1:00 PM*
Where: GI (EC1)
*Please note that food and drinks will not be provided
12:00 - 12:45 PM – Speaker's Presentation
12:45 - 1:00 PM – Questions and Discussion