The Games Institute presents the next of a series of "Brown Bag Seminars" on December 8th, 2016. The GI is located in EC-1, and these events are open to all members of the University of Waterloo.
Presenter: Eric Ocelewski
Title: VR Live Tutorial Session at The Games Institute
Abstract: An elementary introduction to development using Unreal Engine 4, discussing interactive Big Data V4 applications and Genomics Simulations. The session will introduce users to the integrated development environment, with a focus to gamify science education and bring STEAM (Science, Technology, Engineering, Arts and Mathematics) research into the digital world.
Date: December 8th, 2016
Time: 12:00pm - 1:00pm
Where: The Games Institute, EC1, Room 1331
12:00 - 12:45pm – Speaker's Presentation
12:45pm - 1:00pm – Questions and Discussion
Biography of the Guest Speaker:
Eric is a former biophysics student turned video game developer. He has been working on an international project with his partner in life and science, Janelle Resch, to gamify education, socialize research and accelerate development using video game technologies. His goal is to establish a platform that will promote STEM literacy, creativity, and help create a dynamic digital economy. His work began after participating in the Big Data VR Challenge hosted by Wellcome Trust and Epic Games in 2015. For development, Eric uses the Unreal Engine 4 platform
alongside the HTC Vive VR headset. He believes that VR shows great potential for biotech research and the visualization of such information and Eric has been working to integrate the necessary tools to
open the door for bioinformatics researchers everywhere.
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