The Games Institute presents the next of a series of "Brown Bag Seminars" on March 2nd, 2017. The GI is located in EC-1, and these events are open to all members of the University of Waterloo.
Presenter: Pierson Browne
Title: Tales from the Front Lines: The Co-Evolution of Digital Play and Networked Storytelling
Abstract: According to Richard Bartle's (1996) player typology, player sociality is conceptually separate from the act of play itself: people can 'use' games for socializing as well as 'play,' but if you're doing one you're necessarily not doing the other. In defiance of Bartle's taxonomy, however, contemporary game developers are increasingly positioning sociality at the core of their games and designing around it. As the constraints and affordances of social media platforms continue to exert influence on the context of play, it is becoming abundantly clear that sociality is intrinsic to play. Borrowing from Deci and Ryan's (2000) Self-Determination Theory, as well as Carter, Gibbs and Harrop's (2012) typology of 'metagaming,' this lecture will explore how players act as interfaces between 'game' and 'metagame,' and what this can tell us about the communicative practices around which game communities cohere.
Date: March 2nd, 2017
Time: 12:00pm - 1:00pm
Where: The Games Institute, EC1, Room 1331
12:00 - 12:45pm – Speaker's Presentation
12:45pm - 1:00pm – Questions and Discussion
Biography of the Guest Speaker:
Pierson Browne is a current PhD candidate in Sociology at the University of Waterloo. Pierson’s history as an aficionado of competitive card games and competitive digital strategy games has guided his academic interest towards metagames—the compelling product of collisions between competitiveness and sociality in the context of play.