News archive - January 2019

Thursday, January 31, 2019

John Harris at CHI Play 2018

John Harris, GI resident and Computer Science PhD student, presented a 5 minute short paper at CHI Play 2018 during their "Spotlight on Design Rationale" session. Harris' paper presents his reflections on translating HCI research into concrete game design.

Thursday, January 24, 2019

Virtual Reality (VR) Networking Event full recording now available

Did you miss the Virtual Reality (VR) and Immersive Reality (IR) Networking Event? Watch the full recording of the speakers now:

On January 23, the Centre for Bioengineering and Biotechnology (CBB) and the Games Institute (GI) co-hosted the VR Networking Event. The purpose of the event was to bring faculty and postdocs from UW together to talk about research possibilities and potential collaborations in Immersive Reality (IR) technologies.

Thursday, January 24, 2019

Article by AC Atienza in the Cloudfall Studios blog

AC Atienza, Master's student in Experimental Digital Media, wrote an article entitled "Viewer Culture and Boardgames" for Cloudfall Interactive Studios. Atienza's research interest involves re-application of design principals from one field to another, such as game design into pedagogy or literary theory into game design. Atienza also works as a designer for Cloudfall Studios.

Tuesday, January 22, 2019

Four Games Institute members make top 15 for GRADflix

Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.

Thursday, January 10, 2019

Gustavo Tondello GRADimpact profile for UWaterloo

Gustavo Tondello, GI resident and Computer Science PhD student, was featured on the UWaterloo YouTube channel in a GRADimpact profile video about his research.


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