News archive - 2020

Thursday, December 17, 2020

Daniel Harley co-authors "Sound Beginnings: Learning, Communicating, and Making Sense with Sound" in Music Educators Journal

Dr. Daniel Harley, GI faculty member and Assistant Professor at the Stratford School of Interaction Design and Business, co-authored an article entitled, "Sound Beginnings: Learning, Communicating, and Making Sense with Sound" with Drs. Kurt Thumlert and Jason Nolan.

Monday, December 7, 2020

Fempower.tech publish "A call for respect, inclusion, fairness, and transparency in SIGCHI" in ACM's Interactions magazine

Fempower.tech published an article entitled "A call for respect, inclusion, fairness, and transparency in SIGCHI" for the Feminisms in Design special issue of ACM's Interactions magazine. The article advocates for structural change in SIGCHI that recognizes the interlocking nature of marginalizations:

Wednesday, December 2, 2020

Dr. Lennart Nacke launches Mitacs partnerships with AlphaLabs, MLD Solutions, and Wiggles 3D

Dr. Lennart Nacke is the Principle Investigator for three Mitacs partnership grants, awarded October 2020, to advance research for new industry partners, AlphaLabs, MLD Solutions, and Wiggles 3D.
Thursday, November 26, 2020

Google Stadia's Allen Bevans guest lectures on Games in the Cloud for Dr. Lennart Nacke's UX class

Allen Bevans, User Experience (UX) Research Manager for Stadia at Google, presented "Building User Experiences for a cloud-native gaming platform" for Dr. Lennart Nacke's Design and User Experience of Interactive Games class, DAC 305.

Allen Bevans provided insights gained from his experience working as a games user researcher and UX researcher first at Electronic Arts, then Google play, to his current position with Google Stadia, the cloud gaming platform.

Monday, November 23, 2020

Dr. Neil Randall receives a CFI grant to launch the StoryBoard Lab

How do we tell complex, compelling stories on large, interactive touch screens typically used for public information displays, for collaborative work in businesses, or, when available, for classroom purposes in educational institutions?

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