News for Employers

Friday, March 6, 2020

John Muñoz demonstrates VR at THEMUSEUM's family day Hackjam

John Muñoz attended the Family day Hackjam at THEMUSEUM in Kitchener to demonstrate virtual reality (VR) tools and techniques for prototyping content and create cardboard headsets. 

Wednesday, March 4, 2020

Prof Lennart Nacke co-authors the Player Experience Inventory in the International Journal for Human-Computer Interaction

Waterloo News shared a summary of "Development and validation of the player experience inventory", co-developed by Professor Lennart Nacke as part of an international collaboration, led by Prof. Dr. Vero Vanden Abeele, KU Leuven, Belgium, and also including Prof. dr. Kathrin Gerling of KU Leuven, Belgium, Prof. Dr. Daniel Johnson of Queensland University of Technology, Australia and Dr.

Thursday, February 27, 2020

Tina Chan and Jim Wallace present at the Hallman Lecture Series

Tina Chan, MSc alum and PASS inc. founder, and Prof Jim Wallace, GI faculty member from the School of Public Health and Health Systems, are presenting at the Hallman Lecture Series, featuring Jane Philpott, former Health Minister of Canada.

Tuesday, February 25, 2020

Dr. Lili Liu, Dean of Applied Health Sciences, and colleagues visit the Games Institute

The Games Institute was thrilled to welcome Dr. Lili Liu, Dean of Applied Health Sciences, and her research colleagues, Drs. Adriana Rios Rincon and Antonio Miguel Cruz, from the University of Alberta for a visit and tour of our facility.

Dr. Rincon delivered a presentation about the research team's (Drs. Liu, Rincon, Cruz, and Eleni Stroulia) ongoing work  involving games that support the health and wellness of older adults.

Friday, January 31, 2020

Haptics Computing Lab launches new website

The Haptic Computing Lab (HCL), led by Human-Computer Interaction (HCI) Prof. Oliver Schneider, launched their website this week. HCL is a group of interdisciplinary scholars from the University of Waterloo, joined in their collective goal to research haptic computing tools and touch systems to better understand how to assist the creation, deployment, and study of haptic technologies.

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