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Thursday, May 23, 2019

Justin Carpenter in the GRADventure Blog discussing interdisciplinary debate

Justin Carpenter, GI member and English PhD candidate, was featured in the Graduate Studies and Postdoctoral Affairs blog this week recapping his GRADtalk from May 2017.

Last year, Carpenter was a co-speaker (alongside Audrey Chung, Systems Design Engineering PhD student) at "Beyond 60: The Promises and Realities of Artificial Intelligence" where he shared insights about AI driven by his unique research perspective.

Wednesday, May 22, 2019

Gada Jane leads iLunch session "Positioning Within the Global VR Industry"

Gada Jane, Creative Director of Velvet Icons Productions and Research Associate at the GI, will be leading an iLunch session for Interactive Ontario called "Positioning Within the Global VR Industry" on May 28. She will discuss diverse approaches to creating, funding, and distributing Virtual Reality (VR) content worldwide.

Monday, May 13, 2019

Congratulations Dr. John Harris!

John Harris successfully defended his Computer Science PhD thesis on April 30th, 2019 - the Games Institute would like to extend a loud and proud congratulations to Dr. Harris!

Dr. Harris has been a member of the Games Institute since Fall term 2013, studying asymmetric games as a means of promoting inclusiveness and getting more kinds of people playing together. Check out the YouTube video below to see Dr. Harris present a summative discussion of his PhD research:

Wednesday, April 24, 2019

Diana Moreno and AC Atienza present at the Tri-University Graduate Symposium

April 12, UW's English Department hosted the Tri-University Graduate Symposium (TUGS) for English graduate students.

Wednesday, April 10, 2019

John Harris wins third place at Velocity Graduate Student Fund finals towards his enterprise: The Playful Pixel

GI member John Harris won third place, with a $5,000 grant, at the Velocity Graduate Student Fund finals for his pitch to develop his enterprise, The Playful Pixel. Harris is a PhD student in Computer Science studying asymmetric games as a means of promoting inclusiveness and getting more kinds of people playing together.

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