Monday, June 10, 2019

John Munoz of the ITWIL Lab showcasing VR Exergames at the Curiosity Fair

John Muñoz, GI member and Postdoctoral Research Fellow with the Intelligent Technologies for Wellness and Independent Living (ITWIL) Lab, showcased the VR Exergames project at the "Curiosity Fair" organized by the Research Institute of Aging and hosted at the Village at University Gates on May 31. 

Thursday, May 23, 2019

Justin Carpenter in the GRADventure Blog discussing interdisciplinary debate

Justin Carpenter, GI member and English PhD candidate, was featured in the Graduate Studies and Postdoctoral Affairs blog this week recapping his GRADtalk from May 2017.

Last year, Carpenter was a co-speaker (alongside Audrey Chung, Systems Design Engineering PhD student) at "Beyond 60: The Promises and Realities of Artificial Intelligence" where he shared insights about AI driven by his unique research perspective.

Wednesday, May 22, 2019

Gada Jane leads iLunch session "Positioning Within the Global VR Industry"

Gada Jane, Creative Director of Velvet Icons Productions and Research Associate at the GI, will be leading an iLunch session for Interactive Ontario called "Positioning Within the Global VR Industry" on May 28. She will discuss diverse approaches to creating, funding, and distributing Virtual Reality (VR) content worldwide.

Monday, May 13, 2019

Congratulations Dr. John Harris!

John Harris successfully defended his Computer Science PhD thesis on April 30th, 2019 - the Games Institute would like to extend a loud and proud congratulations to Dr. Harris!

Dr. Harris has been a member of the Games Institute since Fall term 2013, studying asymmetric games as a means of promoting inclusiveness and getting more kinds of people playing together. Check out the YouTube video below to see Dr. Harris present a summative discussion of his PhD research:

Wednesday, April 24, 2019

Diana Moreno and AC Atienza present at the Tri-University Graduate Symposium

April 12, UW's English Department hosted the Tri-University Graduate Symposium (TUGS) for English graduate students.

Wednesday, April 10, 2019

John Harris wins third place at Velocity Graduate Student Fund finals towards his enterprise: The Playful Pixel

GI member John Harris won third place, with a $5,000 grant, at the Velocity Graduate Student Fund finals for his pitch to develop his enterprise, The Playful Pixel. Harris is a PhD student in Computer Science studying asymmetric games as a means of promoting inclusiveness and getting more kinds of people playing together.

Thursday, April 4, 2019

Ashley Mehlenbacher's new book: "Science Communication Online"

Science Communication Online book cover

Ashley Rose Mehlenbacher, Assistant Professor in Rhetorical Studies at the University of Waterloo has authored a new book titled, "Science Communication Online: Engaging Experts and Publics on the Internet". The book is available in hardcover and paperback from major retailers and The Ohio State UP, and is also freely available online through an open access license.  

"Science Communication Online" explores the interactions between scientific experts and the general public in the new age of the Internet. The book discusses the themes of genre studies and rhetorical criticism, crowdfunding for research funding, databases for knowledge production, and blogging for scientific engagement.

Thursday, March 28, 2019

Emma Vossen responds to the eSports-inspired dress by Cranium Apparel

GI alum Emma Vossen published an essay entitled "Why the 'Gamer Dress' is about so much more than just a dress" in response to Cranium Apparel's new eSports-inspired dress design and their tweet announcing the product.

Thursday, March 28, 2019

Terrorarium early access trailer by Stitch Media and GI Members

Watch the early assess trailer for March 2019 game Terrorarium by Stitch Media, a media development company based in Toronto. Games Institute members Adam Bradley, Michael Hancock, and Judy Ehrentraut collaborated with Stitch Media on Terrorarium through Mitacs partnerships.

Wednesday, March 27, 2019

Games Institute HCI researchers win first place at AI for Good Hackathon

Winning team group photo

An interdisciplinary team of HCI Games Group and Games Institute members were awarded first place at the AI for Good 3rd Annual Hack-a-thon.

IMMERSe Network


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