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Friday, November 16, 2018

Caroline Wong at the Inter-University Workshop (IUW): Interacting with data through touch-enabled systems

Caroline Wong will be presenting a poster at IUW, 2018 at the University of Toronto. Wong is a Master's student of Management Sciences studying the benefits of touch-enabled systems that improve our interaction with large datasets.

Wong argues that making data visualization tools touch-enabled can make personal data more meaningful and accessible to non-experts rather than technologies that only allow for point-and-click.

Thursday, November 15, 2018

Marco Moran-Ledesma on 3D Printing in VR at the Inter-University Workshop (IUW)

Marco Moran-Ledesma, a System Design Engineering Master's student, will be presenting a poster at the Inter-University Workshop (IUW) at the University of Toronto, Nov. 17. In this poster, he outlines his preliminary research on a system he proposes to improve the VR experience.

Monday, November 12, 2018

Multisensory Brain and Cognition lab researchers at the Society for Neuroscience 2018 conference

Multisensory Brain and Cognition (MBC) lab researchers Michael Barnett-Cowan, Séamas Weech, and Sophie Kenny went to the Society for Neuroscience 2018 conference that took place in San Diego, November 3-7, 2018.

Sophie Kenny, alum of the Games Institute and MBC lab, presented a poster on the effect of narrative on presence and cybersickness in Virtual Reality (VR). The poster reported the findings from a study she co-authored with Seamas Weech and Michael-Barnett Cowan.

Friday, November 9, 2018

Mark Hancock at the Rochester Institute of Technology HCI Colloquium

Mark Hancock, Associate Director of the Games Institute and Associate Professor in the Department of Management Sciences, traveled to the Rochester Institute of Technology to give a talk at the Human-Computer Interaction (HCI) Colloquium on Wednesday November 7.

Friday, November 9, 2018

Games Institute members present a panel discussion at Enthusiast Gaming Live Expo (EGLX)

John Yoon, GI resident and English PhD student, chaired a panel at the Enthusiast Gaming Live Expo (EGLX) in Toronto, October 26-28. His co-panelists were Campbell Macrae, Executive at the UW Smash club, Andre Paradis, Founder of the UW LoL club, Alexandra Orlando, Games Institute alumnus and Games studies researcher and streamer, and Charlie Watson, CEO and founder of SetToDestroyX.

Tuesday, November 6, 2018

Toben Racicot at the Mid-Atlantic Popular & American Culture Association (MAPACA) Conference

Toben Racicot, GI resident and English PhD student, will be attending the Mid-Atlantic Popular & American Culture Association conference in Baltimore, November 8-10. His paper, "Trauma and Demogorgons: Analyzing Dungeons & Dragons in Stranger Things", examines the impact that roleplaying games have in strengthening psychic protections in anticipation of future traumas.

Tuesday, November 6, 2018

DualPanto featured on the Arduino blog

DualPanto, a non-visual haptic device for the blind, was featured on the Arduino blog, October 22. The device allows visually impaired users to engage with video games that would otherwise be inaccessbile to them:

Wednesday, October 31, 2018

Amy Liang gives a Brown Bag talk at the Games Institute

Amy Liang, GI Resident and UWaterloo alumnus, joins us in the Collaboration Space next Thursday, November 8 at 12pm to share her research on using Virtual Reality (VR) to enhance second language learning experiences. This talk is free and open to all.

Liang graduated from the University of Waterloo with a BA in Psychology and a Minor in Human Resource Management. Her research looks at second language learning acquisition, with a particular focus on innovative methods such as VR applications.

Monday, October 29, 2018

Digital Oral Histories for Reconciliation (DOHR) at the Canadian History of Education Association Conference

Tony Smith and Kristina Llewellyn represented the Digital Oral Histories for Reconciliation (DOHR) project at the Canadian History of Education Association (CHEA) conference in New Brunswick, October 18-21, 2018. Their co-presentation was entitled "Building Just Relations: Oral History and Virtual Reality in History Education".

Friday, October 26, 2018

Jason Hawreliak's new book "Multimodal Semiotics and Rhetoric in Videogames"

Jason Hawreliak, co-founder of FPS and Assistant Professor of Game Studies at Brock University, authored "Multimodal Semiotics and Rhetoric in Videogames," published Oct 10, 2018. The book is available in hardcopy and as an eBook.