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Brown Bags

GI residents and members host research talks over lunch. These one hour talks allow our researchers to come together and share ideas in the GI's appropriately named Collaboration space.

Watch the talks on YouTube or visit our Blog.

Jump to our events page to see upcoming Brown Bags.

Lectures

Watch past lectures on YouTube.

From Points to Play by Scott Nicholson (Syracuse University) on meaningful gamification.

The Video Game Renaissance by Denis Dyack (Precursor Games, founder of Silicon Knights) on how video game industry arrived in its current state of flux.

Possible Engineering  by Elaine Biddiss (Holland Bloorview Kids Rehabilitation Hospital & University of Toronto) on enabling technologies in pediatric rehabilitation.

Research 

Audio Experiment Android experiment synchronizing streamed audio across phones, sent from a laptop.

Object and Arm Shadows Visual feedback techniques: Object Shadow (OS) and Object-plus-Arm Shadow (O+AS) Read Stacey Scott's paper

Pattern Recognition Games Project (PRAGmatic) by Steve Wilcox (University of Waterloo) on combating scholarship congestion through interactive, proportionate and simultaneous organization of data.

Sandtray Therapy Virtual sandtray application for a tabletop display Read Mark Hancock's paper.

Sticky Tools Force-based interactions and tabletop computing techniques. Read Mark Hancock's paper.

Events

Game Tasting: (Dec 2013) Featured local and Canadian designed board and video games.

Media 

Playful Thinking: A Conversation on Games, Learning, & Literacy features a panel of experts discussing the social, political, cultural, and pedagogical role of games and play in the 21st century. Other topics include studying, creating, and critiquing games and the importance of play in developing critical thinking and digital literacy skills.

Partnership for Success: Neil Randall, director of the Games Institute, speaks about the SSHRC Partnership Grant-funded Interactive and Multi-Modal Experience Research Syndicate (IMMERSe).