Dr. Michael Barnett-Cowan is an Associate Professor for the Kinesiology Department, Faculty of Applied Health Sciences, at the University of Waterloo.
Dr. Shi Cao studies human factors and ergonomics using both experiment and computational simulation methods.
Karen Collins' research is diverse and interdisciplinary, but has always had a central focus: the interaction of humans and machines, specifically as related to sound.
Colin Ellard is a psychologist researching neuroscience. His interests include how the organization and appearance of natural and built spaces affects movement, wayfinding, emotion, and physiology. He directs the Urban Realities Lab at the University of Waterloo.
Kevin Harrigan is a member of the University of Waterloo's Canadian Centre for Arts and Technology (CCAT). He teaches courses in multimedia and computer-game design in the Digital Arts Communication (DAC) program, and has been a technical expert witness in legal cases regarding Electronic Gaming Machines (EGMs).
Professor Kaplan studies the application of computer graphics in art, illustration, ornamentation, and design. This research area is rooted in computer graphics, but involves forays into art (to study historical sources) classical and computational geometry (to develop mathematical and computational models of ornament), and computer-aided design and manufacturing.
Edith Law is an Assistant Professor at the David R. Cheriton School of Computer Science at the University of Waterloo. Her research focuses on interaction techniques and incentive mechanisms for volunteer-based human computation systems, and how these systems can address problems in Science and Public Health. She is also part of the Human Computer Interaction Lab.
Professor Fue-Sang Lien has over 20 years of research experience in Computational Fluid Dynamics (CFD) and Turbulance Modelling.
Chrysanne Di Marco has been a member of the Artificial Intelligence Group since 1990. She is also project leader of the HealthDoc project, which works to develop natural language generation systems for producing multimedia health information tailored to medical conditions and patient characteristics.
Ian Milligan is a digital and Canadian historian. He’s currently exploring how historians can fruitfully use web archives and other large digital repositories.
Executive Director of The Games Institute
In addition to directing The Games Institute, Neil Randall has also earned large grants for The Interactive and Multi-Modal Research Syndicate (IMMERSe) and the Waterloo Game Analysis and Monitoring Environment (WatGAME). He is the Faculty Advisor to the Games Institute's First Person Scholar.
Jennifer Roberts-Smith is Director of the qCollaborative, the intersectional feminist design research lab housed at the Games Institute. Her research and creative work in performance and digital media focus on history, education, and social justice. At qLab, JRS leads the SSHRC-funded Design for Peace and Theatre for Relationality projects. She is also VR Creative Director and Virtual Reality Cluster Lead with the Digital Oral Histories for Reconciliation project.
Stacey’s research and teaching interests are human-computer interaction and computer-supported collaboration.
Gerald Voorhees is an Assistant Professor in the Department Communication Arts at the University of Waterloo. His research is on games and new media as sites for the construction and contestation of identity and culture, and he has edited books on masculinities in games, feminism in play, role-playing games, and first-person shooter games.
Jim Wallace is an Assistant Professor at the School of Public Health and Health Systems at University of Waterloo. His research focuses on interaction techniques for computing systems that involve multiple devices, such as smartphones, tablets, and large interactive wall displays, and how these systems can address problems in Public Health.
Jennifer R. Whitson is an Assistant Professor in the Department of Sociology & Legal Studies and at the Stratford School of Interaction Design and Business, both at the University of Waterloo. She is involved with University of Waterloo’s Games Institute and the Cybersecurity and Privacy Institute, and was an associate editor of Surveillance and Society. She has published in edited collections such as The Gameful World, published by MIT Press, as well as the journals First Monday, Economy & Society, FibreCulture, Games & Culture and New Media and Society.
Brian graduated in Fine Art from the National College of Art and Design Dublin in 2000 where his interests included video and sound installation. He received an M.Phil in Music and Media Technologies from Trinity College Dublin in 2004 focusing on audio-visual composition.
Kaitlyn Holbein was a part-time Rhetoric and Communication Design MA student and full-time communications and marketing professional. She received her BA in English literature, with a minor in Sociology, from Carleton University. Kaitlyn enjoys exploring a wide range of topics in the fields of new media and game studies.
Chantel Pilon was a co-op student for The Games Institute from September - December 2013. During her term she created many of the visual and digital promotional materials for the Games Institute. She was a fifth-year student enrolled in Honours Recreation and Business. In addition to her academics, Chantel was a member of the varsity track and field team at the University of Waterloo specializing in the pentathlon and 4X400m relay. The pentathlon is a contest consisting of five events: 60m hurdles, high jump, shot put, long jump and the 800m.
Evan Ribey was an undergraduate student in the School of Public Health at the University of Waterloo. Currently entering his final year of his undergraduate education, he has research interests in web-based applications of health care data and information visualization.
Kasandra Arthur, HBA (Lakehead University) and MA (Lakehead University), both with a specialization in Women's Studies. Kasandra studies young adult literature, particularly the processes in which these texts are adapted to film.
Lisa Tran was the Communications and Research co-op student for the Fall 2014 term. She has many titles to her role including Project Manager Assistant as well as Facilities Manager.
Betty Chang received her PhD from the department of Systems Design Engineering in the area of human-computer interaction and human factors. Her PhD work sought to improve users’ awareness of each other and of the situation when they collaborate over computer systems. She studied different technologies such as digital tabletops and multi-device environments, in various contexts including police emergency response, strategic board games, and classrooms.
Melissa Stocco joined The Games Institute as a research assistant. She was a 4th year undergraduate student in the Arts and Business program with a major in Sociology and minor in Digital Arts Communication. Melissa became interested in studying games after taking Jennifer Whitson's course Gamers and Games, and Lennart Nacke's course Introduction to Game Design.
Nathan was an undergraduate Nanotechnology Engineering student. He helped run the Game Development Club (GDC), and is working to develop his first tabletop game, Humanity.
Wan Hong Situ is the CTO of Invuze. He is responsible for developing the platform and leading the implementation of the applications. He was a fourth year Honours Computer Science student at the University of Waterloo. Wan Hong Situ has extensive experienced in web and mobile development utilizing multiple frameworks.
Lukas Schabler (BA Graz University of Technology) is a Computer Science Master's student at the Technical University of Graz who is interested in Interactive Systems and Data Science. He joined the summer research program to expand his knowledge of game design.
Quinn Powell, BA (Wilfrid Laurier University) and MA (Wilfrid Laurier University), has research interests in gender studies, digital media theory and design, as well as post-colonial theory and literature.
Dr. Brad Mehlenbacher is an Associate Professor of Rhetoric and Communication in the Department of English Language & Literature at the University of Waterloo.
Alberto is a Ph.D. student at the Open University Of Catalonia, Spain, under the supervision of Dr. Joan Arnedo and Dr. Carina GonzÃ¡lez, and a visiting researcher at the HCI Games Group. He holds a M.Sc in education and teacher training from the University of La Rioja and he is a computer engineer from the University of La Laguna. His main interests include gamification design in the field of learning environments, as well as healthcare and wellness. His thesis is titled "A framework for agile design of gamification services".
Guillaume Besacier was a post-doctoral fellow in Human-Computer Interaction (HCI). During his Ph.D. at the Université Paris-Sud (France), supervised by Michel Beaudouin-Lafon and Frédéric Vernier, he worked with interactive tabletop computers and designed new interaction techniques to use a tabletop more effectively and easily, while being compatible with existing WIMP interfaces.
Kaitlin graduated with a Master's degree in Rhetoric and Communication Design. She has strong interests in communication strategies, marketing, public relations, and event planning. Kaitlin is the former Communications and Project Coordinator for the GI.
Diane Watson is a PhD Candidate in the Cheriton School of Computer Science at the University of Waterloo. Her focus is on Gamification, in particular, how positive behaviours can be encouraged through games.
Kayla received her Undergraduate Degree from the University of Waterloo studying Arts and Business. From past co-op experiences, Kayla has worked in various industries at companies such as Art in Tanzania, MappedIn, Humber College and CIBC.
Dr. Michael Hancock is a sessional instructor in the Department of English Language and Literature at the University of Waterloo. His dissertation was on the history of textual representation in videogames, a study which ranges from videogame instruction manuals to the 1989 Amiga game It Came From the Desert.
Becky Anderson completed a BA (English; French Studies) and MA (Literary Studies) at Waterloo. Now a PhD Candidate in the Department of English Language and Literature, she’s also concurrently pursuing a Graduate Diploma in Cognitive Science. She’s the recipient of the Provost Doctoral Entrance Award (2015-2016), a Jack Gray Fellowship (2016-2017), a W.K. Thomas Graduate Scholarship (2017-2018), and an Ontario Graduate Scholarship (2017-2018).
Mitchell Loewen was a 4th year Knowledge Integration and Psychology Joint Honours student with a Collaborative Design Specialization at the University of Waterloo. Under the supervision of Dr. Lennart Nacke and Dr. Chris Burris, Mitchell was working on his undergraduate Psychology thesis investigating the relationship between the self and avatar creation norms in video games. Mitchell is also very passionate about game design, and is currently working with some fellow undergraduate students to publish a game they designed during Dr. Nacke’s Introduction to Game Design course.
Marim joined the Games institute as UX designer and research assistant. She recently completed her Masters in Digital Experience Innovation program at the University of Waterloo. With her skills in design and background in science, she is passionate about understanding people’s behaviour then crafting products and experiences that delight and empower them. She worked under the supervision of Dr. Nacke on various projects where she helped create intuitive solutions to complex problems. Her area of interest is in human centric design, interaction and motion design.
Kelly was in the process of finishing her undergraduate degree in the Faculty of Environment at the University of Waterloo, with a minor in Theatre & Performance.
Liu Zhe is a master's student co-supervised by Professor James Wallace from School of Public Health and Professor Daniel Vogel from School of Computer Science.
"I am currently working on research about arm fatigue effect for large multi-touch displays, and fatigue-sensible interface display design."
- Liu Zhe
Through an activity theory approach, Sultan's focus was to understand urban search & rescue teams' activity and training to design game mechanics and interfaces in simulation games. The aim of this simulation game was to improve urban search & rescue teams' sensemaking and planning skills. Sultan was involved in multiple research areas of HCI including: mixed reality games, serious games, augmented and virtual reality games, gesture based interaction games, and idle games.
"Currently my research is in a few areas, but the focus is on virtual reality and simulation (together and separately). I'm looking at VR from the perspective of game studies as well as semiotics theory, and thinking through management/roleplaying simulations and their applications. I also spend some time with comics scholarship, and playing Dead Cells. Lots of Dead Cells."
- Alex Fleck
Kristina R. Llewellyn is the Principal Investigator of Digital Oral Histories for Reconciliation (www.dohr.ca): The Nova Scotia Home for Colored Children History Education Initiative, a project funded by the Social Sciences and Humanities Research Council of Canada.
Kevin Barton received his PhD in Cognitive and Behavioural Neuroscience from the University of Waterloo. His research interests include understanding how game dynamics and mechanics can be leveraged in professional contexts to improve the well-being of others.
Jason Hawreliak received his Ph.D. in English from the University of Waterloo. His research examines rhetorics of heroism and immortality in videogames. Other research interests include multimodal rhetoric and the psychological function of digital media.
As a User Experience Designer, Phil spends his days learning to understand people and the work that they do, and then finding ways to make that work more effective and satisfying. But as a long-time game nerd, he can't help but turn that same lens on the mechanics that underpin games--what works, what doesn't, and what that means for the experiences that games offer.
Elise Vist, BA and MA (English, Carleton University), is a Ph.D. candidate studying fans, immersion, and queerness. Her research focuses on hockey fans and Real Person Fanfiction, but she has also written about immersion and queerness in games, including dys4ia, Dragon Age: Inquisition, Lord of the Rings: Online, and the worldwide scavenger hunt GISHWHES. She is also passionate about creative and playful game design, running workshops using University of Alberta's Cobble Cards. As a co-founder of the Games Institute Janes (GI Janes), Elise encouraged women and non-binary people to find joy in gaming.
Jagger Nast was an undergraduate student in Applied Mathematics at the University of Waterloo looking to expand his knowledge of game design.
Kent Aardse was a PhD Candidate in English Department at the University of Waterloo and a research assistant for The Games Institute. His research focuses on humans as fundamentally technological beings, paying particular attention to the intersection between digital technology and literature.
Natalee was a Master's student in the English Language and Literature Department at the University of Waterloo.
Betsy Brey (BA and MA, University of Minnesota Duluth) is a PhD candidate in the Department of English Language and Literature. Her research focuses on the intersections of narratological structure and gameplay. In particular, she's interested in how players understand and interpret narrative forms in role-playing games and metagames.
Dr. Rita Orji was a Postdoctoral Fellow in the Games Institute, working with Dr. Lennart Nacke and Dr. Chrysanne Di Marco. Rita’s research at the Games Institute focuseed on creating persuasive games aiming to help adolescents avoid various interconnected risky health behaviours (e.g., risky sex; drugs and alcohol use).
Gerd is doing his Master's in Computational Visualistics at the Otto von Guericke University in Magdeburg (Germany). There he focuses on real-time applications, visualization, AR/VR and game development. He's also an honary member of Acagamics, a students game developer club and a research assistant at STIMULATE and IBMI where he develops medical technology applications.
Caroline Wong is a MASc student in Management Sciences (BA, Psychology, University of Waterloo). Caroline became interested in human-computer interaction research through her past co-ops at the Games Institute where she was involved in projects investigating tabletop interfaces, public large digital displays, use of creativity in games, and gender inclusivity in makerspace environments. Her future research looks to examine the benefits of touch-enabled technology in information visualizations.
Andrew Cen is a Systems Design Engineering student under SWaGUR, who graduated from Speech Communication with a minor in Digital Arts Communication. He joined the HCI Games Group because of his passion for game design and interest in Games User Research. Andrew is an emerging digital media designer. His primary focuses in digital design revolve around photography and videography. Andrew also has experience in the Adobe suites, including: Photoshop, Illustrator, Lightroom. He also has taken an interest in game development and game design, having played many games in his past time. His current focus is to expand his digital media portfolio and create inspirational work that will motivate those around him. His work can be viewed on Facebook at Jintoki Media.
Jay was a fifth year Computer Science undergraduate student. He is passionate about game design and creation, and worked at the Games Institute as a developer during the Winter 2014 and Summer 2015 co-op terms.
Mahir Hoque was an undergraduate student at the University of Waterloo, majoring in Fine Arts and minoring in Computer Science and Digital Art Communication. He is interested in art, design, technology and the fusion of these disciplines.
John Yoon (BA Honors English, Alberta), MA (Literary Studies, Waterloo) is a second year PhD candidate at Waterloo. His research interests include narratology, the narrative of sports, eSports, online gaming culture, and digital media studies.
During my undergraduate studies at Carleton I double majored in English Literature and Linguistics, and played a lot of video games. During my Masters in English Literature at Carleton I specialized in science fiction and dystopia, and played a lot of video games. At some point I realized that I ought to combine these interests.
Adam Bradley, BA (McMaster) MA (Waterloo), is a PhD student interested in the intersections between technology and traditional literary studies. His MA research project, titled "Data Visualization and the Avant-Garde Aesthetic" was a digital humanities project completed in conjunction with the English department's Digital Media Lab and the Computer Science department's Touchlab.
Andre Yam is an eSports specialist who is concerned with all aspects of competitive "play" and the spectatorship that follows. He has an M.A. in English Literary Studies from the University of Waterloo with a combined honours B.A. in English and History from Wilfrid Laurier University. He currently works with the Games Institute along with the Ontario eSports Gaming Events group in promoting and theorizing the future of eSports.
Gada Jane is a filmmaker and writer. She began her career developing other writers’ scripts for theatre. She has made 5 short films, worked as an editor, ran a new media production company, and shot previs for the stunt team of the CW show Supergirl. She was a winner and runner-up in WIFT-V’s From Our Dark Side genre writing competition.
Emma Vossen received her Ph.D. in English Language and Literature from the University of Waterloo in 2018 and is currently a Postdoctoral Research Fellow at York University helping run the SSHRC funded Refiguring Innovation and Games (ReFiG) network. She is the co-author and co-editor of the anthology Feminism in Play (Palgrave 2018) and her dissertation examines the accessibility of games, gamer identity, and games culture. Her dissertation focuses specifically on women's comfort and safety while playing games, making games, and participating in discourse about games in both physical and virtual spaces. Emma is the former commentaries editor, podcast host, and editor-in-chief of middle state games studies publication First Person Scholar (FPS). You can read various bits of Emma's writing about academic publishing, online harassment, The Legend of Zelda, community organization, and The Walking Dead on FPS. She is also the co-founder of the Games Institute Janes (GI Janes) and during her PhD she organized monthly gaming events for women and non-binary people at the Games Institute.
Matthew was an MA student in the Experimental Digital Media program. His research involved media design, narrative, and experimental graphics.
Kirk W. Goodlet received his PhD in History at the University of Waterloo and was a research associate at the Laurier Centre for Military Strategic and Disarmament Studies. He has worked and conducted research in archives across Canada, the Netherlands, and Belgium. In addition, Kirk is also the co-founder and writer for clioscurrent.com, a website dedicated to exploring current affairs with historical perspective.
Brandon Ralph (BSc and MA in Psychology) was a PhD candidate in the Cognitive Neuroscience division of the Psychology Department at the University of Waterloo. His primary areas of expertise are visual processing and attention.
Jennie Heo recently completed her Master of Digital Experience Innovation program at the University of Waterloo. With her background in BA English and M.Ed in Applied Psychology & Human Development, she is passionate about conducting user research throughout the end-to-end process of delivering human-centric products through storytelling.
Ian was an undergraduate student in his final year of Computer Engineering. As both a gamer and a filmmaker, Ian enjoys figuring out how each discipline can draw from the other to produce better media.
Leah teaches User Experience Design and Innovation at the University of Waterloo’s Stratford Campus. She joined Waterloo from an interdisciplinary background, bridging design and research from computer science, human-computer interaction, and graphic design. She has four years of industry experience working as a designer.
Mufaddal was a 2B Computer Science student at the University of Waterloo, who joined the GI team to work as a Research Assistant co-op student.
Born in Tehran-Iran, as a painter and digital artist, Shadi started painting professionally in 2004. Earlier on, she used to take photos, manipulate them using computer and paint them on the canvas. Later in her career, she stopped painting on canvas and stopped using human figures in her paintings and instead, started to work with objects. She likes to show women in her digital and analog artworks to highlight the problems they are confronted with in society.
Ed Lank is an associate professor in the Cheriton School of Computer Science at the University of Waterloo. His research is in the area of Human-Computer Interaction (HCI).
Julia Brich was a Ph.D. student from Ulm University, Germany. In her work, she focuses on the effects that various game mechanics like highscore systems, achievements, or non-player character design have on player motivation.
Ruby was working at the GI as the Project Coordinator for her Fall 2015 co-op term. Now entering into her third year of Honours Arts and Business at the University of Waterloo, she is pursuing a major in Psychology with minors in Human Resources Management and Digital Arts Communication.
Seamas received his MSc in 2013 from Queen's University, Kingston, in the area of Psychology (Brain, Behaviour, and Cognitive Science). He is currently finishing his PhD in the same area. Seamas' postdoctoral research will focus on understanding the factors that relate to cyber sickness in virtual reality (VR). His previous work involved the use of sensory stimulation to reduce conflicts between senses in VR.
Melody was the co-op student for The Games Institute for Winter 2016. She's an Arts and Business student, majoring in Psychology and minoring in Human Resources Management. She has worked closely with the Project Manager to organize special events at The Games Institute to showcase both the gaming culture within the university. She also worked on improving the GI website, and digitizing or redesigning some of the outdated systems.
While currently working as freelance web, digital, and marketing designer, Gina continues to look for new opportunities to put her passion for presentation and design to good use.
Alexandra Orlando (BA and MA, English and Film, Wilfrid Laurier University), is a first year Ph.D. student at the University of Waterloo in the English Languages and Literature department. She is specializing in narratology and game studies. Her research interests include the intersection between film theory and game cinematics, e-sports and East Asian game studies.
Professor Mehlenbacher is an Ontario Early Researcher Award holder who specializes in science communication, citizen science, and expertise in multidisciplinary teams.
George Ross, BA (Hons.) (Linguistics and Applied Language Studies, Carleton University) and MA (Applied Language Studies, Carleton University) specializes in simulations, organizational rhetoric, and narrative modeling.
Dr. Jesse Hoey is an associate professor in the David R. Cheriton School of Computer Science at the University of Waterloo. He is also an adjunct scientist at the Toronto Rehabilitation Institute in Toronto, Canada, where he is co-leader of the AI and Robotics Research Team. Dr. Hoey received the B.Sc. degree (1992) in physics from McGill University in Montreal, Canada, the M.Sc. degree (1995) in physics and the Ph.D degree (2004) in computer science from the University of British Columbia in Vancouver, Canada. From 2004-2010, he was an assistant professor in the School of Computing at the University of Dundee, Scotland. In 2014-2015 he was a visiting professor at the Institut National de Recherche en Informatique et en automatique (INRIA) in Sophia-Antipolis, France.
Kirsten Robinson is a systems design engineer and designer. She worked on Governor General Award winning architect Phillip Beesley’s Hylozoic Soil team to create responsive architectures that were shown across Canada and at the Venice Biennial.
Ryan Clement (MA York University, BA Brandon University) was an English PhD candidate who studies the relationship between emergent narrative and game mechanics and the possible use of this interaction for new forms of education and intercultural communication.
Emily West started her work with the GI as a Research and Communications Assistant co-op student for the Winter 2015 term. Upon completion of her Bachelor of Arts in Psychology she has returned to The Games Institute full time as Operations Coordinator.
Diana Moreno Ojeda has loved science fiction and board games ever since she can remember, moving from Stratego—at the adventurous age of 6— to Netrunner and Ascension—more recently. Her PhD research explores the role science fiction plays in how society makes sense of technological change, with particular attention to Artificial Intelligence and Cybernetics. Of late, she has also become interested in the intersection between game narratives and post-humanist theory.
Lindsay Meaning (BA English, Wilfrid Laurier University; MA Experimental Digital Media, University of Waterloo) is a second year PhD student in the English department at UWaterloo. Her research centers on settler colonialism and imperial ideologies in single player role-playing games. Other research interests include video game adaptations of literary texts, as well as adaptation and fan studies more broadly. She has also been awarded the Beltz Essay Prize, PhD Grade Average Award and presented at CGSA 2018.
Mahzar was a master's student in the Systems Design Engineering department. She previously earned her bachelor's degree in Software Engineering.
Her research focuses on the design and development of virtual reality exergames to promote physical activity for people living with dementia.
Saifuddin Hitawala is a Masters student at the Cheriton School of Computer Science at the University of Waterloo. His research interests include artificial intelligence, machine learning, database systems, network security and data structures and algorithms.
Christian is an award winning writer from Toronto. He is interested in eSports and the narrative negotiations that take place between player and game. Christian is currently studying in the Experimental Digital Media stream.
Jenn Rickert is an interdisciplinary-trained academic, currently in the English PhD program, who specializes in the study of people, technology, and culture. Currently, her research focuses on gender, power structures, and social dynamics surrounding competitive gaming communities, particularly within World of Warcraft.
Rina R. Wehbe is an academic researcher at the University of Waterloo. She is currently working towards the completion of her Ph.D. Mathematics Computer Science at Cheriton School of Computer Science, UW. Her research interests include affective computing, user difficulty, and expert users. She applies her work to both the domains of games, interface design, and productivity applications. He unique interdisciplinary background B.Sc. Psychology and M.Sc. Computer Science informs her work. Her affiliations include HCI Games Group, and the Games Institute.
Marta is in her third year of studying Science and Business with a specialization in Biotechnology. She aspires to combine her knowledge of both fields in the future. Marta has been with the Games Institute since the Fall 2017 term, and greatly enjoyed her co-op role as the Operations Assistant in Spring 2018.
Marta loves cross stitching and sings in an a cappella group at the University. Marta’s favourite types of video games are story-based role-playing games and life simulation games. During her employment, she reveled in playing new games and testing out new technology.
Mike is a Masters student in the Computer Science program at the University of Waterloo. Before coming to Canada, he studied game development and augmented reality in Austria and Medicine in Germany. He is also a co-founder of a Berlin-based start-up company which is active in the 3D printing sphere.
Ben’s background is in visual neuroscience and his research interests relate to the development and plasticity of human visual brain areas.
Alexandra Paz-Barreiras was The Game Institute's Spring 2014 Marketing, Communications, and Research co-op student. As her long title suggests, Alex was responsible for many tasks, one of which being the management of the GI and IMMERSe web sites. She is in the process of completing her undergraduate degree through the Arts and Business program in the Faculty of Arts.
Felan Parker is a SSHRC Postdoctoral Fellow with the Technoculture, Art and Games Research Centre at Concordia University. His current research examines indie gaming cultures, and he is collaborating with the Games Institute on the Indie Interfaces project.
John Harris is a PhD student in Computer Science (BAsc. Mechatronics Engineering, UWaterloo; MSc Computer Science, UCalgary). His research focuses on the design and development of Strong Asymmetry in games as a means of promoting inclusiveness and getting more kinds of people playing together.
Alexander Hodge is an audio engineer, creative technologist, and freelance software developer. He is interested in music technology in general, and especially in the way sound can influence Human-Computer Interaction.
Lauren Burr is a PhD candidate in the English Department at the University of Waterloo studying locative media, augmented/alternate/hybrid realities, and pervasive games. Lauren’s recent collaborative projects include Bonfire of the Humanities, an alternate reality game designed for Congress 2012; Cytopath, an augmented reality necromedia game set in downtown Kitchener; and House of Lexia, a locative hypertext remediation of Mark Danielewski’s House of Leaves.
Deltcho Valtchanov is a postdoctoral research fellow with a background in virtual reality, human visual perception, and cognitive and behavioural neuroscience. His past research has focused on how low level visual information influences emotional responses to, and aesthetics of, visual scenes.
Brian is a PhD candidate in the Department of Sociology & Legal Studies. His research looks at the intersection between surveillance and new media. Specifically, he is interested in how software has come to structure identity politics, labour practices, and activism both online and off.
Amber O’Brien is pursuing a Masters in Literary Studies. Her main area of interest is examining how narratives in science fiction and fantasy texts work to challenge and alter gender ideologies in Western societies.
Jane Tingley is an Assistant Professor in Hybrid Media in the Department of Fine Arts and the Stratford campus at the University of Waterloo in Ontario, Canada. Her research combines traditional studio practice with new media tools, spanning responsive/interactive installation, performative robotics, and the creation of a gestural game.
In the research community, there has been a new direction of research on dexterous myoelectric control mimicking the neuromuscular system by extracting nature control information from surface EMG with advanced algorithm, and Ning Jiang is one of the world leading experts in this exciting direction.
Kai is doing his Master's in Computer Science at the Otto von Guericke University in Magdeburg (Germany). There he focuses on realtime applications, visualization, AR/VR and game development. He's also a member of Acagamics, a students game developer club and a research assistant at STIMULATE where he develops medical technology applications.
Gustavo Tondello's research interests include gamification and games for health, wellbeing, and learning, user experience in gamification, and gameful design methods. His work focuses on the design and personalization of gameful applications.
Joseph is a previous game tester for: Dota2 (Valve), Maplestory (Nexon), Blade&Soul (Ncsoft) and GunZ : The Duel(Mailet). He has immense interests in UX and UI interfaces. With his background in Digital Arts Communication (DAC), he seeks to explore the different dimensions of wireframes and paper prototypes that can be useful in game designs.
Joseph is deeply involved with the Duke of Edinburgh program (Gold Status), and enjoys shooting digital cinematography on his free time.
Saba is in her third year of Health Studies, with a minor in Gerontology.
She has worked as a research assistant on various projects started in The Games Institute. Her interests revolve around projects that relate to patient satisfaction, especially the elderly.
Lillian (Lia) Black, HBA & MA (English, University of Waterloo), is a PhD student at the University of Waterloo. Her current research interests revolve around the way Queer identity and experience—particularly trans and non-binary identity—manifest themselves through player-driven storytelling practices distinct from the more formally constructed narratives within games. The current intention for this OGS (2020) funded project is to focus on Persona 4 (2008), NieR: Automata (2017), The Missing (2018), and Cyberpunk 2077 (2020), though this is almost certainly going to change.
Her undergraduate and master’s research moved through: (1) cognitive semiotics and its intersection with rhetoric and rhetorical figures, (2) communication pedagogy with an emphasis on STEAM education, and (3) science communication with a rhetoric of science influence and an emphasis on citizen science; all of which impact the way she goes about her research. As part of these endeavours, she presented at IACS (2018), ACM SIGDOC (2018) and DPI (2019), with publications in the American Journal of Semiotics, Technical Communication Quarterly, First Person Scholar, East Asian Science, Technology and Society and SciStarter.
Pierson Browne's research focuses on the propagation of concepts and information through the social networks formed around and within communities of play. Pierson is a methodologically-focused mixed-methods researcher: he has contributed to the field of Social Network Analysis with his work on Exponential Random Graph Models for Directed Acyclic Graphs, he has generated insights into Swarm Ethnography and Rapid Ethnographic Assessment as part of his work with game development intermediaries, and he has produced research stemming from his work as an Embedded Ethnographer with Montreal indie game development studios.
PhD candidate from the Systems Design Engineering department at the University of Waterloo. He received his MPhil in Computer Science, B(Eng) in Computer Science Information Engineering from the Hong Kong University of Science and Technology.
Amberly H. West, (BA and MA University of Waterloo) researches games for health. Her secondary research areas include adaptations, rhetoric, and new media studies. Under the supervision of Dr. Neil Randall and Dr. Mark Hancock, she and Rebecca Langer (Computer Science) have been working on a multi-disciplinary research project for which the team researched, designed, and developed a prototype of a game that teaches children to identify and manage food allergies.
Alice is doing her Masters in Sustainability Management. Her thesis aims to answer whether gamification can engage employees to advance corporate social responsibility.
Jonathan Rodriguez is a Ph.D. candidate in the Department of Computer Science.
David Hussey is a gaming, cultural and digital historian. He began his time at the University of Waterloo in 2009 as a Computer Science major before transferring into History in 2011.
Leila is a PhD student in Systems Design Engineering. She studies large interactive surfaces, such as wall displays and digital tabletops, and how to support co-located collaboration around them. Leila received her MSc. degree in Software Engineering from the University of Alberta.
Steve Wilcox is a PhD candidate in the English department at the University of Waterloo where he studies empathy, videogames, comics, and rhetoric. His focus is on the use of media for translating knowledge between bodies, communities, and cultures. He is also one of the 25 grad students across Canada to win a $3000 SSHRC award in the "Research for a Better Life: The Storytellers" competition.
Wilcox is currently researching the relationship between language, media, and normativity. More specifically, he is interested in how media defines and replicates a normative definition of reality and how this impacts what we think of as abnormal and disabled.
Pascaline Lorentz has her PhD in Sociology and is a Postdoctoral Researcher working on online gaming at the Institute for Research on Children, Youth and Family at Masaryk University in Brno, the Czech Republic.
Granted with an ENDEAVOUR Research Fellowship in 2011 she undertook a study documenting the social environment of an intense practice of virtual world attachments in Australia.
Jason Lajoie (@LudicScribbler) is a PhD candidate in English Language and Literature at the University of Waterloo. His work explores how gay identities are constructed and negotiated through media and technology in online gaming and social media. He graduated Magna Cum Laude with an Honours BA in English Literature and Theatre, and an MA in English Literature from the University of Ottawa. He has been the recipient of a Joseph-Armand Bombardier CGS Master's Scholarship, and an Ontario Graduate Scholarship.
Philip Miletic is an English PhD Candidate, whose areas of interest include digital life writing and 20th-century American literature. He is the Book Reviews Editor for First Person Scholar and the Vice President of the Student Association of Graduates in English (SAGE).
Nicholas Hobin, BA (King’s University College), MA (University of Waterloo), is a PhD candidate in the English Language Literature program at the University of Waterloo. He is interested in posthumanism in game studies, and the ways in which digital environments work to confront what it means to be human.
Karina Arrambide is a Ph.D. student pursuing a degree in Systems Design Engineering at the University of Waterloo, under the supervision of Dr. Lennart Nacke. She holds an MSc in Information Technology with Business and Management from the University of Sussex in the UK, and a BSc in Information Technology from the University of Monterrey in Mexico. Her main interests include understanding player's behaviors and emotions by applying diverse games user research methodologies, specifically biometrics such as electromyography and galvanic skin response.
Alvaro Uribe holds has a degree in Mechatronics Engineering from Mil. Nueva Granada University, Bogotá, Colombia and a Master's and PhD in Mechanical Engineering from Universidade Estudal de Campinas, São Paulo, Brazil.
Sebastian Malton is an undergraduate student in the Department of Mathematics studying Computer Science and a minor in Classical Studies and a research assistant for the Games Institute and the Rhetorical Figures working group.
Shawn Dorey is a student in the Masters of Arts - Experimental Digital Media program inside of U Waterloo's English department. Coming from the University of New Brunswick, they graduated with a First Class designation for their Honours Bachelor of Arts in Media Arts and Cultures.
Kenny Fung is currently doing his Masters in Computer Science. He is an MBA graduate at Wilfrid Laurier University and has a B.A. Honours Psychology from the University of Waterloo. He is currently interested in dynamic difficulty in games and is actively contributing to various projects at the HCI Games Group.
Anda is a graduate from the Global Business and Digital Arts program at the University of Waterloo and is currently studying animation at Seneca College. With more than four years experience as a digital freelance artist, Anda is proficient in all applications within the Adobe Suite. Anda seeks to find ways to intersect their background in games, animation, and user experience design.
Cayley MacArthur, BKI (Knowledge Integration, Waterloo), MA (English & Systems Design Engineering, Waterloo), is a PhD student in Systems Design Engineering.
Conchita is a student at the University of Waterloo entering the final year of her undergraduate degree. She is in Honours Arts and Business, Honours Peace and Conflict Studies, and her minor is International Studies.
Judy Ehrentraut is a PhD candidate at the University of Waterloo researching human/technology entanglements from a posthuman perspective. Judy’s work explores the nuances of posthuman and transhuman representations of technological embodiment in film, video games, art and modern techno-culture. Her dissertation investigates presence and absence outside traditional scopes of digital dualism that re-think our interactions with technology as synchronous events of chance
Susan is a medical geographer with specific interests in global environmental health. She is an Adjunct Professor with the United Nations University Institute for Water, Environment and Health, a partner in much of the global water and sanitation research that she does. She is also a research lead for the AllerGen national centr
Megha Bhatt was the Winter 2014 co-op student and worked as a research programmer and communications assistant for The Games Institute. During her term she helped with various projects using different software for web designing and gaming needs.
Wilson Kwong was a co-op student for The Games Institute for fall term 2013. He is enrolled in the Recreation and Sports Business program with a minor in Computer Science and Human Resource Management. He likes to spend his free time playing video games, especially sports games (FIFA, Madden and NBA 2K). Wilson is also interested in photography and playing basketball.
Toby Malone holds a B.A (Hons.) from the University of Western Australia and a Ph.D. from the University of Toronto’s Centre for Drama, Theatre, and Performance Studies.
Kateryna Morayko is pursuing a masters in systems design engineering through the SWaGUR program under the supervision of Dr. Mark Hancock. She has most recently volunteered at CHI 2018.
Will is a PhD candidate who studies modern videogame-based iterations of Victorian England. He is interested in better understanding historical games' abilities to productively revise and recreate elements of the past. His current research investigates the representation of women in neo-Victorian games and their basis in the fiction of the nineteenth century.
Cong is a fourth year Computer Science student at the University of Waterloo with double minors in Psychology and Entrepreneurship. He has co-founded, and serves as advisor on several startup ventures in the KW region.
Ruth is a senior PhD student in the Interdisciplinary Doctorate with a concentration in Computer Science and Curriculum & Instruction at New Mexico State University. She is interested in developing educational games that have a constructivist approach and that enhance critical thinking.
Dr. Lennart Nacke is an Associate Professor, the Associate Director Graduate Studies for Stratford campus, and the Director of the HCI Games Group at the University of Waterloo’s Games Institute. Professor Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo.
Séamas received his PhD from Queen's University, Kingston, in the area of Psychology (Brain, Behaviour, and Cognitive Science). His postdoctoral research focuses on understanding the factors that relate to cyber sickness in virtual reality (VR).
Justin Carpenter is a PhD Candidate in English Language and Literature at the University of Waterloo. His current research traces the use of the term 'generative' from literary to computational contexts, arguing that an understanding of this term opens up a variety of arguments around concepts such as authorship, agency, emergence. He argues that such a genealogy can help situate game studies scholarship in dialogue with modernist and postmodernist literary studies, as well as cinema and other media. His other research interests include poetry, philosophy of technology, and aesthetics.
Marisa Benjamin completed a MA in Rhetoric and Communication Design, and a BA Honours Arts and Business Co-op, Psychology Major, English Minor at the University of Waterloo. She is the Research Communications Officer at the Games Institute, overseeing the research communications portfolio and spearheading the Institute's knowledge mobilization efforts, including the fabulous Games Institute Podcast.
Marisa is a painter, writer, and digital artist. She's been doing artsy things her whole life but only recently gained the confidence to show it to people outside immediate family (woohoo!). Through her work, Marisa expresses complex ideas that take up critical issues in society surrounding identity and feminisms. At the top of her bucket list, Marisa plans to high five all the people who inspire her (Lindy West, Roxane Gay, Julie Lalonde, Alexandria Ocasio-Cortez...)
May Nemat Allah is a 4th-year student at the University of Waterloo studying Arts and Business with a specialization in Theatre and Performance. After studying theatre for the past eight years, May fell in love with stage, production, and festival management. She is interested in theatre's inimitable ability to entertain and provoke thought and action within various communities. May aspires to support the production of pieces that utilize theatre’s dual ability in an impactful way to promote positive change within ourselves and our communities.
AC Atienza is a Masters student in the Experimental Digital Media program at UW. Their primary area of interest involves re-application of design principals from one field to another, such as game design into pedagogy or literary theory into game design. Hobbies include spending time with friends, playing games, designing games and drawing.
Samira Mehrabi is a PhD student and research /teaching assistant at the University of Waterloo.
Long Ting (Tina) Chan is a Master of Science candidate in Applied Health Sciences, with an interest in using technological innovations to improve mental health and wellbeing. She currently explores how gamification with narratives and avatars can influence engagement in online peer to peer support platforms for mental health usingunguided, crowdsourced cognitive behavioural therapy (CBT).
"I’m currently a MASc student in Systems Design Engineering Department at University of Waterloo working under the supervision of Dr. Jennifer Boger. My research and thesis work on developing VR exergames as well as effectiveness measures to evaluate the efficacy of the games in promoting physical activities in people living with dementia. My research interests lie in healthcare, human factors, UI/UX designs to bring technologies into people's life easily."
Sonia Laposi, BA (English and Drama; UW), is currently completing her masters in Digital Media.
Apoorva Sanagavarapu is an an MA student in the Experimental Digital Media (XDM) CO-OP stream. She previously spent two and a half years working as an English teacher in Japan. Prior to this, she completed an Honours BA in English Literature and Rhetoric, along with specializations in Digital Media Studies and Technical Writing, as well as a minor in Italian Studies, from the University of Waterloo.
Robert P. Gauthier is a PhD Student from the School of Public Health. He is currently studying online communities and how researchers can gain understandings from them and apply these understandings to public health.
Randy Allen Harris is a rhetorician with the University of Waterloo’s Department of English Language and Literature. His interests include Computational Rhetoric, Cognitive Science, Linguistics, and Stylistics. His books include The Linguistic Wars, Rhetoric and Incommensurability, and Voice Interaction Design. He is the director of RhetFig, a rhetorical-figure research group that developed GoFigure, a citizen-science game for harvesting rhetorical figures from any and all genres, registers, and discourses.
Mira is an undergraduate student at the University of Waterloo completing a Bachelor of Arts in Psychology, with a minor in Social Development Studies. Her focus in research has been towards investigating and developing screening and early prevention and/or intervention methods that indicate the relationship between specific personality traits and depression or anxiety in youth. She is passionate about helping others and hoping to pursue a career in Counselling.
Giuseppe Femia is an MA student in the Rhetoric and Communication Design program. His main research focus is on the development of emotional intelligence and empathy, as well as the self-empowerment found in identity, through role-playing games. He previously completed a BA in Honours English (Rhetoric, Media, and Professional Communication) at the University of Waterloo. He is doing a thesis stream and is currently working on it with Professor Neil Randall.
Ali Rizvi (MS, Columbia University; B.Tech, NIT Jalandhar) is a PhD student studying Human-Computer Interaction. He is interested in studying the interaction between technology management, human factors and data analytics as it applies to non-traditional interfaces Prior to his PhD, Ali was a Senior Product Manager on Amazon's Alexa platform. When Ali is not at work, he is either climbing mountains or flying a tiny Cessna.
Morgan's work is on creating computer algorithms, systems, and hardware that enable new experiences through perceptually-driven rendering, high throughput, and cloud computing.
Morgan is the research Director of New Experiences at NVIDIA and an adjunct professor in the University of Waterloo Cheriton School of Computer Science.
Dr. Ben Feng’s research interests include mathematical modelling of complex real-life systems, computer experiment design and analysis, and Monte Carlo simulations.
Dr. Feng is particularly interested in the intersections of these fields such as experiment designs, statistical analysis of computer simulations, efficient simulation procedures for risk management, etc. While with a methodological emphasis, Dr. Feng is very keen on conducting research that can make an impact in practical applications.
Brianna Wiens is a Lecturer in Communication Arts at the University of Waterloo, Co-Convener of the Q Collaborative, and a Doctoral Candidate in the joint program in Communication and Culture at York University with Ryerson University. Her research explores and applies intersectional feminist philosophy and practice as a form of techné to consider potentials of queer and feminist technologies for digital activisms.
Marina is a Msc. student in the School of Public Health and Health Systems, under the supervision of Dr. James Wallace. She holds a B.A. (hons) in Health Sciences from Simon Fraser University. Her user research study is exploring how rheumatoid arthritis patients and their physicians can be better supported in shared decision making and how digital decision aid tools can help mediate the interaction.
"I'm a Masters student with software design & development background. Enthusiastic about Design, Technology and Nature. I'm currently working on measuring Haptics design experience under the guidance of Dr. Oliver Schneider."
Dr. Oliver Schneider is an Assistant Professor of Human-Computer Interaction in the Department of Management Sciences. His research interests include human-computer interaction, haptics, and creativity-support systems.
Oliver is the recipient of the Post-doctoral Fellowship, Alexander Graham Bell Canada Graduate Scholarship and Canada Graduate Scholarship - Master's. He typically attends/publishes at CHI, UIST, and haptics conferences such as Haptics Symposium, World Haptics and EuroHaptics.
Jennifer employs an interdisciplinary, user-centric approach to create internationally renowned technologies that provide multifaceted support of aging, including aspects such as citizenship, leisure, and personhood.
Maximilian Altmeyer is a researcher and PhD student at the German Research Center for Artificial Intelligence (DFKI) and the Ubiquitous Media Technology Lab (UMTL) at Saarland University, Saarbrücken, Germany. He holds a M.Sc in Media Informatics from Saarland University. His research focuses on using gamification elements in behavior change support systems, on factors influencing their perception and on ways to tailor them to users.
Marvin Pafla is a Master's student in Systems Design Engineering. He received a Bachelor of Science degree in both Psychology and Computer Science at the University of Konstanz (Germany). Marvin's interest lie Games Research, Human-Computer Interaction, and Artificial Intelligence. He has experience in public display research. Marvin is supervised by Prof. Dr. Stacey Scott and Prof. Dr. Mark Hancock. Marvin attended the 2018 CHI Conference in Montreal and will be in attendance at the 2019 ISS Conference in Tokyo.
Ken Hirschkop is currently a part of the Games and Narrative Reading Group at the Games Institute. With Dr. Hirschkop's guidance, graduate students who join the reading group explore how the fields of Narrative Theory and Game Studies intersect and inform one another.
"I was born in Brooklyn, New York and raised near Boston. My original academic speciality was music theory and history, but in 1981, after a brief stint as an apprentice harpsichord maker, I went to England to do graduate work in literature. There, largely by chance, I decided to write my doctorate on the work of Mikhail Bakhtin, focusing on his theory of language. At the University of Southampton, where I worked from 1987 until 1995, I had the rather grandiose title of Lecturer in the History and Theory of Communication, a title I did my best to live up to, by offering courses that covered a wide sphere of issues in communication, past and present. From 1995 until 2005 I worked at the University of Manchester, where I ran and taught an MA programme in Cultural Criticism. In the summer of 2005 I moved to Waterloo."
"I am researching the ways in which games use nostalgia to take advantage of gamers. More specifically, I am interested in how endless sequels and re-makes contribute very little - if anything - to the series or to the genre, but then cover it up by exploiting the gamer's feels. In other words, through clever manipulation of psychological vulnerabilities and deep associations within the memories of players, a large part of the videogame industry is now in cruise control, demeaning the art and giving love [of videogames] a bad name... making millions of dollars in the process."
- Omar Gutierrez
Brian is a 4th year English student preparing to start his grad studies at UW in Experimental Digital Media Studies (XDM). He is particularly interested in learning more about the rhetoric and language in developing field of Games User Research.
Gabi is a third-year Honours Arts Psychology student at the University of Waterloo. She is excited to do a co-op at the HCI Games Group Lab and learn more about user experience, video game design and the emotions of players. She also is pursuing a Visual Culture minor at the University of Waterloo, as she is aiming for a career in art therapy. Therefore, she is very interested in understanding how creativity, design and leisure activities can be used to allow for self-expression and how they can affect people's emotions.
Giovanni Ribeiro is a games user research student pursuing a M.A.Sc in Systems Design Engineering under the supervision of Dr. Lennart Nacke at UW.
"My work primarily focuses on the domestic art of the Hellenistic period (323-31 BCE) – the kinds of sculptures, paintings and mosaics people would have had in their homes. I am also interested in how these people understood their art and so have an interest in ancient aesthetic theory. More broadly I work on the art, especially the sculpture, and the culture of the Hellenistic period. I am also very interested in the intersections of ancient art, video games and pedagogy."
Sid Heeg is a Master's student in Rhetoric and Communication Design. They've always been interested in story driven games and how narrative works within them--not just how narrative is built in the game but how players build their own narrative with the affordances of the game. MMOs, mods, and let's play channels on YouTube often construct their own narratives within the world of the video game, so even if a story wasn't intended, players build one in regardless. Beyond this, Sid tries to keep up to date on the video game industry and the major developments within it.
Ethan Fischer is an undergraduate student in the psychology Department at the University of Waterloo. He is currently studying how gamers' verbal reports of their emotions during game play relates to various aspects of their subjective emotional experiences.
Ekaterina Durmanova has always held a passion for video games and their different applications, but since coming to the University and pursuing a bachelor in Global Business and Digital Arts at the Stratford School of Interaction Design and Business, she has gained a passion for user experience and made it her mission to make a difference through games, the stories they tell and accessibility.
Amy Liang just finished her Bachelor of Arts degree with Psychology major and Human Resource Management minor.
"I am a passionate researcher interested in Second Language Acquisition. I am currently helping a couple researches testing on topics related to accented language. On August 2018, I finished a presentation on how we could use the new VR technology to help students learn English easier."
- Amy Liang
Dr. Ehgoetz Martens is an Assistant Professor for the Kinesiology Department, Faculty of Applied Health Sciences, at the University of Waterloo. Her research focuses on using virtual reality to dissect how cognition and emotion contribute to movement in health and disease.
Junhyeok Kim is a PhD student in the Cheriton School of Computer Science. He completed Bachelor's and Master's degrees at the University of Manitoba. He practices and designs interactive systems using latest technology to improve immersion of computing.
"I am a storytelling machine from a film and television background. The XDM Masters program is rapidly expanding my narrative toolkit and I am interested in the narrative possibilities of games. I am examining and merging the traditional forms of civic monument and documentary through augmented reality."
- Jonathan Baltrusaitis
He is also the recipient of the Grade Average Award - Graduate for Fall 2017.
Ally is working as an undergraduate research assistant in the HCI Games Group for her co-op term. She is a second-year Health Studies student at the University of Waterloo who developed an interest in human-computer interaction after taking a Human-Computer Systems seminar course and volunteering at the HCI+Health Lab. She is interested in the implementation of technologies in healthcare, particularly in research topics involving mental health and gerontology. During her work term, she hopes to expand her knowledge about gamification and research methodologies.
"I am a Master’s student in Systems Design Engineering under the supervision of Dr. Mark Hancock at University of Waterloo. Previously, I completed a B.S. in Mechatronics Engineering (2015) at ITESM in Mexico and a postgraduate diploma in Automation & Robotics (2017) at Centennial College in Toronto. As a newcomer to the research field, I chase projects where there is an opportunity to connect my passion for digital electronics, low-power circuits, single-board computers and 3D printing with Virtual Reality applications and bring in attractive innovations that eventually lead to significant results. My friend Tony Romo taught me a simple way to become the best version of myself: "learn from the past, build on what works, change what doesn't". I pursue this philosophy each and every day because the people I interact with deserve to see that version."
- Marco Moran-Ledesma
Lai-Tze Fan is Assistant Professor of Rhetoric and Digital Media at the University of Waterloo, working in the Department of English and the Critical Media Lab. Fan serves as Associate Editor and the Director of Communications of electronic book review, as well as Co-Editor of The Digital Review and Steering Committee Member of MediArXiv: The Open Archive for Media, Film, & Communication Studies. Her research on digital storytelling, media materiality and infrastructure, and the critical digital humanities has been published in Mosaic, Convergence, Digital Studies, Media Theory, and elsewhere. Fan is co-editor of the collection Post-Digital: Critical Debates in electronic book review (Bloomsbury Academic 2020).
Sabrina Sgandurra is a current first year PhD student who recently completed her MA in the English - Experimental Digital media program. As part of her MA, she completed an MRP focused on understanding the connections between single-player RPGs, the Monomyth, and Ancient Greek theatre.
Marcela Bomfim is a PhD Student in the School of Public Health and Health Systems (AHS), working under the supervision of Dr James Wallace. She holds a BSc in Nutrition and in Systems Analysis and an MSc in Computer Science with specialization in Human-Computer Interaction.
"My research focuses on exploring Gameful Design to improve Food Literacy among people. My research leverages Self Determination Theory to build peoples' competence, autonomy, and relatedness around food, with the aim of making people more knowledgeable and skilled when planning and selecting foods, as well as promoting a celebratory food culture bringing people to eat together."
- Marcela Bomfim
Justin Song is an undergraduate student in the Management Engineering program at the University of Waterloo. They were first introduced to the Games Institute through a research assistantship under the supervision of Dr. Mark Hancock, during which they helped in the study of the lifestyle of vanlifers and daydreaming in video games. They are currently studying how technology can be used to reduce the space requirements of board games.
Taheera completed a BA Honours Arts, Rhetoric, Media, and Professional Communication Major, Music Minor at the University of Waterloo with Dean’s List acknowledgement. More recently, she completed her MA in Literary Studies, also at the University of Waterloo.
Muhammad Umair Shah is a faculty member in the Department of Management Sciences, Faculty of Engineering at the University of Waterloo. He pursues research in human-computer interaction, application of stakeholder theory in technology realm, and ethics of UX design.
He investigates the impacts of various emotional and sensory factors on usage patterns of multiplayer online battle arena games. He is also interested in learning about the intentions that alter usage behaviour and advertising value of mobile video games.
Dr. Aynur Kadir’s research focuses on practices and theories of design and the study of interactive multimedia in the humanities, ethnographic practices, and museum curation.
Toben Racicot is usually busy writing and lettering comic books. But he does pause to DM games of Dungeons and Dragons and roll dice to kill zombies in Zombicide Green Horde. He also loves Popeye's Cajun Chicken, sushi, and his wife.
"Interested in Machine Learning, I have developed predictive regression models in the financial industry and am ready to expand my career/academic path into the games industry! Believed in data driven facts and looking forward to learning deeper knowledge and broader applications of ML/NLP in the Games Institute."
Yeti Li is a post-doctural student from the Systems Designs Engineering program.