The Games Institute acknowledges that we are living and working on the traditional territory of the Attawandaron (also known as Neutral), Anishinaabe and Haudenosaunee peoples. The University of Waterloo is situated on the Haldimand Tract, the land promised to the Six Nations that includes six miles on each side of the Grand River.
Andrew Cen was a systems design engineering (SYDE) student under the SWaGUR program. Andrew graduated with a BA in Speech Communication and minor in Digital Arts Communication. He researches with Human Computer Interaction (HCI) Games Group because of his passion for game design and interest in Games User Research. He is currently researching accessibility and novel input methods in virtual reality. On his spare time, Andrew is a digital designer and his primary practice revolves around photography and videography.
Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Z O. Toups, and Tess Tanenbaum. 2019. "It Started as a Joke": On the Design of Idle Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '19). ACM, New York, NY, USA, 495-508. DOI: https://doi.org/10.1145/3311350.3347180
Tondello G.F., Arrambide K., Ribeiro G., Cen A.J., Nacke L.E. (2019) “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. In: Lamas D., Loizides F., Nacke L., Petrie H., Winckler M., Zaphiris P. (eds) Human-Computer Interaction – INTERACT 2019. INTERACT 2019. Lecture Notes in Computer Science, vol 11747. Springer, Cham. DOI: https://doi.org/10.1007/978-3-030-29384-0_23