Seamas received his MSc in 2013 from Queen's University, Kingston, in the area of Psychology (Brain, Behaviour, and Cognitive Science). He is currently finishing his PhD in the same area. Seamas' postdoctoral research will focus on understanding the factors that relate to cyber sickness in virtual reality (VR). His previous work involved the use of sensory stimulation to reduce conflicts between senses in VR.
Alexandra Orlando (BA and MA, English and Film, Wilfrid Laurier University), was Ph.D. student at the University of Waterloo in the English Languages and Literature department. She is specializing in narratology and game studies. Her research interests include the intersection between film theory and game cinematics, e-sports and East Asian game studies.
George Ross, BA (Hons.) (Linguistics and Applied Language Studies, Carleton University) and MA (Applied Language Studies, Carleton University) specializes in simulations, organizational rhetoric, and narrative modeling.
Kirsten Robinson was a systems design engineer and designer. She worked on Governor General Award winning architect Phillip Beesley’s Hylozoic Soil team to create responsive architectures that were shown across Canada and at the Venice Biennial.
Ryan Clement (MA York University, BA Brandon University) was an English PhD candidate who studies the relationship between emergent narrative and game mechanics and the possible use of this interaction for new forms of education and intercultural communication.
Mahzar was a master's student in the Systems Design Engineering department. She previously earned her bachelor's degree in Software Engineering.
Her research focuses on the design and development of virtual reality exergames to promote physical activity for people living with dementia.
Saifuddin Hitawala was a Masters student at the Cheriton School of Computer Science at the University of Waterloo. His research interests include artificial intelligence, machine learning, database systems, network security and data structures and algorithms.
Christian is an award winning writer from Toronto. He is interested in eSports and the narrative negotiations that take place between player and game. Christian was studying in the Experimental Digital Media stream.
Rina R. Wehbe (she/her) is an academic researcher at the University of Waterloo. She has successfully defended her Ph.D. Mathematics, Computer Science at the David R. Cheriton School of Computer Science, University of Waterloo. Her research interests includes collaboration, equity, affective computing, user difficulty, and specialized design for expert users. She applies her work to the domains of games, interface design, and productivity applications. He unique interdisciplinary background B.Sc. Psychology and M.Sc. Computer Science informs her work. Wehbe has researched understanding difficulty and learning in games and productivity applications. Specific topics include comprehension and points of confusion detrimental to the User eXperience (UX), balancing help functionality to ensure the user is not needlessly interrupted. Despite her cognitive focus, she continues to have a soft spot for affective computing, which includes her work on emotional attachment to digital objects and characters (NPC-Ts). Furthermore, her research into Games for Change seeks to inspire, motivate, and spur small changes that can add up to bigger differences.
Mike was a Masters student in the Computer Science program at the University of Waterloo. Before coming to Canada, he studied game development and augmented reality in Austria and Medicine in Germany. He is also a co-founder of a Berlin-based start-up company which is active in the 3D printing sphere.
John Harris was a PhD student in Computer Science (BAsc. Mechatronics Engineering, UWaterloo; MSc Computer Science, UCalgary). His research focuses on the design and development of Strong Asymmetry in games as a means of promoting inclusiveness and getting more kinds of people playing together.
Lauren Burr is a PhD graduate from the English Department at the University of Waterloo studying locative media, augmented/alternate/hybrid realities, and pervasive games. Lauren’s recent collaborative projects include Bonfire of the Humanities, an alternate reality game designed for Congress 2012; Cytopath, an augmented reality necromedia game set in downtown Kitchener; and House of Lexia, a locative hypertext remediation of Mark Danielewski’s House of Leaves.
Kai was doing his Master's in Computer Science at the Otto von Guericke University in Magdeburg (Germany). There he focuses on realtime applications, visualization, AR/VR and game development. He's also a member of Acagamics, a students game developer club and a research assistant at STIMULATE where he develops medical technology applications.
Gustavo Tondello's research interests include gamification and games for health, wellbeing, and learning, user experience in gamification, and gameful design methods. His work focuses on the design and personalization of gameful applications.
Victor Cheung was a PhD candidate from the Systems Design Engineering department at the University of Waterloo. He received his MPhil in Computer Science, B(Eng) in Computer Science Information Engineering from the Hong Kong University of Science and Technology.
Alice completed her Masters in Sustainability Management. Her thesis consdered whether gamification can engage employees to advance corporate social responsibility.
Jonathan Rodriguez is a Ph.D. graduate from the Department of Computer Science.
David Hussey is a gaming, cultural and digital historian. He began his time at the University of Waterloo in 2009 as a Computer Science major before transferring into History in 2011.
Steve Wilcox was a PhD candidate in the English department at the University of Waterloo where he studies empathy, videogames, comics, and rhetoric. He focused on the use of media for translating knowledge between bodies, communities, and cultures. He was also one of the 25 grad students across Canada to win a $3000 SSHRC award in the "Research for a Better Life: The Storytellers" competition.
Wilcox is currently researching the relationship between language, media, and normativity. More specifically, he is interested in how media defines and replicates a normative definition of reality and how this impacts what we think of as abnormal and disabled.
Shawn Dorey was a student in the Masters of Arts - Experimental Digital Media program inside of U Waterloo's English department. Coming from the University of New Brunswick, they graduated with a First Class designation for their Honours Bachelor of Arts in Media Arts and Cultures.
Kenny Fung was currently doing his Masters in Computer Science. He is an MBA graduate at Wilfrid Laurier University and has a B.A. Honours Psychology from the University of Waterloo. His interests include dynamic difficulty in games and he was an active contributor to various projects at the HCI Games Group.
Justin Carpenter was a PhD Candidate in English Language and Literature at the University of Waterloo. His current research traces the use of the term 'generative' from literary to computational contexts, arguing that an understanding of this term opens up a variety of arguments around concepts such as authorship, agency, emergence. He argues that such a genealogy can help situate game studies scholarship in dialogue with modernist and postmodernist literary studies, as well as cinema and other media. His other research interests include poetry, philosophy of technology, and aesthetics.
Won the SSHRC Doctoral Award; Digital Pedagogy Institute Conference 19 (Waterloo, ON); SLSA 18 (Toronto, ON)
Marisa Benjamin completed a MA in Rhetoric and Communication Design, and a BA Honours Arts and Business Co-op, Psychology Major, English Minor at the University of Waterloo. She is the Research Communications Officer at the Games Institute, overseeing the research communications portfolio and spearheading the Institute's knowledge mobilization efforts, including the fabulous Games Institute Podcast.
Marisa is a painter, writer, and digital artist. She's been doing artsy things her whole life but only recently gained the confidence to show it to people outside immediate family (woohoo!). Through her work, Marisa expresses complex ideas that take up critical issues in society surrounding identity and feminisms. At the top of her bucket list, Marisa plans to high five all the people who inspire her (Lindy West, Roxane Gay, Julie Lalonde, Alexandria Ocasio-Cortez...)
Long Ting (Tina) Chan was a Master of Science candidate in Applied Health Sciences, with an interest in using technological innovations to improve mental health and wellbeing. She currently explores how gamification with narratives and avatars can influence engagement in online peer to peer support platforms for mental health usingunguided, crowdsourced cognitive behavioural therapy (CBT).