Researcher profiles

Craig S. Kaplan

Craig S. Kaplan

Associate Professor, David R. Cheriton School of Computer Science

Professor Kaplan studies the application of computer graphics in art, illustration, ornamentation, and design. This research area is rooted in computer graphics, but involves forays into art (to study historical sources) classical and computational geometry (to develop mathematical and computational models of ornament), and computer-aided design and manufacturing.

Dr. Brad Mehlenbacher profile headshot

Brad Mehlenbacher*

Associate Professor, NC State University

Dr. Brad Mehlenbacher is an Associate Professor of Rhetoric and Communication in the Department of English Language & Literature at the University of Waterloo.

Rita Orji profile headshot

Rita Orji

Computer Science

Dr. Rita Orji was a Postdoctoral Fellow in the Games Institute, working with Dr. Lennart Nacke and Dr. Chrysanne Di Marco. Rita’s research at the Games Institute focuseed on creating persuasive games aiming to help adolescents avoid various interconnected risky health behaviours (e.g., risky sex; drugs and alcohol use).

Andrew Jian-Lan Cen

Systems Design Engineering

Andrew Cen is a Systems Design Engineering student under SWaGUR, who graduated from Speech Communication with a minor in Digital Arts Communication. He joined the HCI Games Group because of his passion for game design and interest in Games User Research. Andrew is an emerging digital media designer. His primary focuses in digital design revolve around photography and videography. Andrew also has experience in the Adobe suites, including: Photoshop, Illustrator, Lightroom.

Alex Hodge

Alexander Hodge

Research Assistant

Alexander Hodge is an audio engineer, creative technologist, and freelance software developer. He is interested in music technology in general, and especially in the way sound can influence Human-Computer Interaction.

Alvaro Uribe

Alvaro Uribe

IMMERSe

Brief Bio

​Alvaro Uribe holds has a degree in Mechatronics Engineering from Mil. Nueva Granada University, Bogotá, Colombia and a Master's and PhD in Mechanical Engineering from Universidade Estudal de Campinas, São Paulo, Brazil.

Brian Freiter

Arts

Brian is a 4th year English student preparing to start his grad studies at UW in Experimental Digital Media Studies (XDM). He is particularly interested in learning more about the rhetoric and language in developing field of Games User Research.

Marcela Bomfim

Marcela Bomfim

Applied Health Sciences

Marcela Bomfim is a PhD Student in the School of Public Health and Health Systems (AHS), working under the supervision of Dr James Wallace. She holds a BSc in Nutrition and in Systems Analysis and an MSc in Computer Science with specialization in Human-Computer Interaction. 

"My research focuses on exploring Gameful Design to improve Food Literacy among people. My research leverages Self Determination Theory to build peoples' competence, autonomy, and relatedness around food, with the aim of making people more knowledgeable and skilled when planning and selecting foods, as well as promoting a celebratory food culture bringing people to eat together."

Marcela Bomfim

Giovanni Ribeiro

Giovanni Ribeiro

Systems Design Engineering

Giovanni Ribeiro is a games user research student pursuing a M.A.Sc in Systems Design Engineering under the supervision of Dr. Lennart Nacke at UW.

Amy Liang

Amy Liang

Psychology

Amy Liang just finished her Bachelor of Arts degree with Psychology major and Human Resource Management minor. 

"I am a passionate researcher interested in Second Language Acquisition. I am currently helping a couple researches testing on topics related to accented language. On August 2018, I finished a presentation on how we could use the new VR technology to help students learn English easier."

- Amy Liang 

Marco Ledesma

Marco Moran-Ledesma

Systems Design Engineering

"I am a Master’s student in Systems Design Engineering under the supervision of Dr. Mark Hancock at University of Waterloo. Previously, I completed a B.S. in Mechatronics Engineering (2015) at ITESM in Mexico and a postgraduate diploma in Automation & Robotics (2017) at Centennial College in Toronto. As a newcomer to the research field, I chase projects where there is an opportunity to connect my passion for digital electronics, low-power circuits, single-board computers and 3D printing with Virtual Reality applications and bring in attractive innovations that eventually lead to significant results. My friend Tony Romo taught me a simple way to become the best version of myself: "learn from the past, build on what works, change what doesn't". I pursue this philosophy each and every day because the people I interact with deserve to see that version."

- Marco Moran-Ledesma 

Ben Feng

Ben Feng

Assistant Professor, Department of Statistics and Actuarial Science

Dr. Ben Feng’s research interests include mathematical modelling of complex real-life systems, computer experiment design and analysis, and Monte Carlo simulations.

Dr. Feng is particularly interested in the intersections of these fields such as experiment designs, statistical analysis of computer simulations, efficient simulation procedures for risk management, etc. While with a methodological emphasis, Dr. Feng is very keen on conducting research that can make an impact in practical applications.

Oliver Schneider smiling headshot

Oliver Schneider

Assistant Professor, Department of Management Sciences

Dr. Oliver Schneider is an Assistant Professor of Human-Computer Interaction in the Department of Management Sciences. His research interests include human-computer interaction, haptics, and creativity-support systems.

Oliver is the recipient of the Post-doctoral Fellowship, Alexander Graham Bell Canada Graduate Scholarship and Canada Graduate Scholarship - Master's. He typically attends/publishes at CHI, UIST, and haptics conferences such as Haptics Symposium, World Haptics and EuroHaptics.

Omar Gutierrez

English

"I am researching the ways in which games use nostalgia to take advantage of gamers. More specifically, I am interested in how endless sequels and re-makes contribute very little - if anything - to the series or to the genre, but then cover it up by exploiting the gamer's feels. In other words, through clever manipulation of psychological vulnerabilities and deep associations within the memories of players, a large part of the videogame industry is now in cruise control, demeaning the art and giving love [of videogames] a bad name... making millions of dollars in the process."

Omar Gutierrez

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