English Language and Literature

During my undergraduate studies at Carleton I double majored in English Literature and Linguistics, and played a lot of video games. During my Masters in English Literature at Carleton I specialized in science fiction and dystopia, and played a lot of video games. At some point I realized that I ought to combine these interests.

Video games are everywhere now: in books, in film, on your TV, on your phone, in the classroom, in the workplace. I want to make sense of their impact on our lives. People today spend as much time playing games as they might have spent reading books fifty years ago. How does that restructure our cognition? McKenzie Wark summarizes that “Games are no longer a pastime, outside or alongside of life. They are now the very form of life, and death, and time itself." So "play" isn't just about play anymore. Play has become work.

I believe that it's essential to understand how we are using what we learn in games to approach challenges in our real lives. To plead ignorance is to allow external forces to co-opt those influences and manipulate them in their favour. Nick Dyer-Witheford and Grieg de Peuter warn that "video games are a paradigmatic media of empire." To this I ask: what is our alternative? How can we take this cognitive capital back from the gamified office and leverage it positively? Big questions. I can't answer them on my own. That's why I'm here at the University of Waterloo.

University of Waterloo

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