The Games Institute acknowledges that we are living and working on the traditional territory of the Attawandaron (also known as Neutral), Anishinaabe and Haudenosaunee peoples. The University of Waterloo is situated on the Haldimand Tract, the land promised to the Six Nations that includes six miles on each side of the Grand River.
Lillian (Lia) Black, HBA & MA (English, University of Waterloo), is a PhD student at the University of Waterloo. Her current research interests revolve around the way Queer identity and experience—particularly trans and non-binary identity—manifest themselves through player-driven storytelling practices distinct from the more formally constructed narratives within games. The current intention for this OGS (2020) funded project is to focus on Persona 4 (2008), NieR: Automata (2017), The Missing (2018), and Cyberpunk 2077 (2020), though this is almost certainly going to change.
Her undergraduate and master’s research moved through: (1) cognitive semiotics and its intersection with rhetoric and rhetorical figures, (2) communication pedagogy with an emphasis on STEAM education, and (3) science communication with a rhetoric of science influence and an emphasis on citizen science; all of which impact the way she goes about her research. As part of these endeavours, she presented at IACS (2018), ACM SIGDOC (2018) and DPI (2019), with publications in the American Journal of Semiotics, Technical Communication Quarterly, First Person Scholar, East Asian Science, Technology and Society and SciStarter.
Along with being a student and member of the Games Institute, she is also the incoming Commentaries Section Editor for First Person Scholar (FPS), a middle-state and open-access game studies publication. If you are interested in writing a commentary for FPS, reach out to her at commentaries [at] firstpersonscholar [dot] com. If you want to learn more about Lia or the things she’s involved in, check out her website: lillianablack [dot] com.