Rina R. Wehbe is working towards a Ph.D. Computer Science, Cheriton School of Computer Science. Her affiliations include HCI Games Group, and the Games Institute.
Her research focuses on understanding difficulty and learning in games and productivity applications. Specific topics include comprehension and points of confusion detrimental to the User eXperience (UX), balancing help functionality to ensure the user is not needlessly interrupted. Despite her cognitive focus, she continues to have a soft spot for affective computing, which includes her work on emotional attachment to digital objects and characters. Furthermore, her research into Games for Change seeks to inspire, motivate, and spur small changes that can add up to bigger differences.
Rina R. Wehbe, Edward Lank, and Lennart E. Nacke. 2017. Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). ACM, New York, NY, USA, 403-415. DOI: https://doi.org/10.1145/3064663.3064712
Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, and Lennart E. Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 5109-5113. DOI: https://doi.org/10.1145/3025453.3025697
For a full list of her publications check out her Google Scholar page: https://goo.gl/QP4DIO