Rina R. Wehbe is an academic researcher at the University of Waterloo. She is currently working towards the completion of her Ph.D. Mathematics Computer Science at Cheriton School of Computer Science, UW. Her research interests include affective computing, user difficulty, and expert users. She applies her work to both the domains of games, interface design, and productivity applications. He unique interdisciplinary background B.Sc. Psychology and M.Sc. Computer Science informs her work. Her affiliations include HCI Games Group, and the Games Institute.
Her research focuses on understanding difficulty and learning in games and productivity applications. Specific topics include comprehension and points of confusion detrimental to the User eXperience (UX), balancing help functionality to ensure the user is not needlessly interrupted. Despite her cognitive focus, she continues to have a soft spot for affective computing, which includes her work on emotional attachment to digital objects and characters. Furthermore, her research into Games for Change seeks to inspire, motivate, and spur small changes that can add up to bigger differences.
Rina R. Wehbe, Edward Lank, and Lennart E. Nacke. 2017. Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). ACM, New York, NY, USA, 403-415. DOI: https://doi.org/10.1145/3064663.3064712
Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, and Lennart E. Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 5109-5113. DOI: https://doi.org/10.1145/3025453.3025697