The Games Institute (GI) Official Podcast

GI podStart listening now on iTunes or Soundcloud

Marisa Benjamin, Research Communications Officer, and Toben Racicot, English PhD candidate, co-host the Games Institute Podcast. Every episode we spotlight a researcher from the GI and interview them about how their research impacts the study and culture of games and interactive technologies.

Apple Podcast Links

Meet the Hosts

Asymmetric Cooperative Play with John Harris

Games for Change with Rina Wehbe

Virtual Reality Narratives with Alex Fleck

Games and Mental Health Support with Tina Chan

Gamification and Personalization with Gustavo Tondello

Public Health Systems with Marina Wada

Player Profiles and Customization with Stuart Hallifax

IMMERSe and Knowledge Mobilization with Krystyna Oakman

Farming Simulators and Achievement Hunting with Sid Heeg

Variantology: Video Games and Comic Books with Michael Hancock

Why a Podcast?

The unfornate reality of academia is that a lot of the great research findings never reach public audiences. Or, when it does, several years have passed and it's already outdated.

This problem has to do with how research is communicated. Scholarly research is shared with scholarly audiences who exist within the same scholarly bubble. Do you subscribe to scholarly journals? Attend scholarly conferences? Likely not. 

A podcast allows us to pop the bubble and bring you research discussions as they're happening. We invite researchers to sit down and talk about what they're up to. No word counts, no jargon, no registration or subscription fee.

You get to hear about the GI researchers' successes - and failures - and learn about the person behind the scholarly curtain.


GI Podcast 001 - Press Start

Our introductory episode where we introduce ourselves, the Games Institute, and our vision for the podcast.

Sit down with the researchers and learn what's happening behind the scenes. What games are they playing? What games are they studying? and What are the implications of their findings?

Researchers rarely have opportunities to talk about their work without worrying about word counts, time limits, or wordy jargon. The GI Podcast is a place where researchers can express their successes - and failures - and discuss where they hope to go next.

GI Podcast 002 - Asymmetric Play With John Harris

On this episode, we invited John HarrisComputer Science Ph. D. candidate, and GI member to discus his research with asymetric cooperative games.

We also discuss Harris' game "Beam Me Round Scotty!" which was created for his study with asymetric cooperative gameplay.

GI Podcast 003 - Cooperative Gaming with Rina Wehbe

On this episode, we invited Rina Wehbe, Computer Science Ph.D. candidate, and GI member to discuss everything from her biography, her unification of Psychology and Computer Science, and her past and present research projects. 

Rina briefly discusses her early education and most interestingly her transition from a B.Sc. in Psychology to a M.Sc. in Computer Science. She disputes the assumption that the two areas of study are loosely tied, and expresses their connectedness to one another.

GI Podcast 004 - VR Futures with Alex Fleck

In this episode we are joined by Alex Fleck, an English PhD candidate whose research focus sits at the intersection of VR, gamification, and semiotics. He worked on the team that developed the SSHRC funded game "Hustle and Flow" - a table-top game to simulate water governance in the St. Lawrence River basin - and is currently our unofficial VR expert.

GI Podcast 005 - Video Games & Mental Health with Tina Chan

In this episode we are joined by Tina Chan, as she discusses her work with mental health and video games. Tina discusses her project Merlynne as well as the PASS kit project. 

GI Podcast 006 - User Personalization Research with Gustavo Tondello

In this episode we are joined by Gustavo TondelloComputer Science PhD, as he discusses his User Personalization Research. He discusses human computer interaction to better technology in serving peoples needs. He also discusses his player preferences model, the Hexad model, to place people into different player profiles. The Hexad model uses a questionnare that helps categorize different types of gamers.

GI Podcast 007 - Public Health Systems with Marina Wada

In this episode we are joined by Marina Wada, Msc. student in Public Health Systems, as she chats about her user research study exploring how rehumatoid arthritis paitents and their physicians can be better supported in shared decision making and how digital decision aid tools can help mediatie the interaction. 

GI Podcast 008 - Player Profiles & Customization with Stuart Hallifax

In this episode we are joined by Stuart HallifaxComputer Science student from Lyon, discusses his research into player preferences, customizable gaming objectives, and user research. We talk in depth about his study, D&D, and games that bring weighty choices to the forefront.

GI Podcast 009 - IMMERSe & Knowledge Mobilization with Krystyna Oakman

In this episode we are joined by Krystyna Oakmanas she discusses her academic journey working at the Games Institute, knowledge mobilization and creative play.

GI Podcast 010 - Farming Simulators and Achievement Hunting with Sid Heeg

In this episode we are joined by Sid Heeg, as they discuss their love of farming, its importance in modern society, surrounding rhetorics, and achievement hunting.

GI Podcast 011: Variantology: Video Games and Comic Books with Michael Hancock

In this episode we are joined by Michael Hancock to talk RPGs, his dissertation research, gaming books, and branching into comic scholarship.

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