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Marisa Benjamin, Research Communications Officer, and Toben Racicot, English PhD candidate, co-host the Games Institute Podcast. Every episode we spotlight a researcher from the GI and interview them about how their research impacts the study and culture of games and interactive technologies.
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Why a Podcast?
The unfornate reality of academia is that a lot of the great research findings never reach public audiences. Or, when it does, several years have passed and it's already outdated.
This problem has to do with how research is communicated. Scholarly research is shared with scholarly audiences who exist within the same scholarly bubble. Do you subscribe to scholarly journals? Attend scholarly conferences? Likely not.
A podcast allows us to pop the bubble and bring you research discussions as they're happening. We invite researchers to sit down and talk about what they're up to. No word counts, no jargon, no registration or subscription fee.
You get to hear about the GI researchers' successes - and failures - and learn about the person behind the scholarly curtain.
Our introductory episode where we introduce ourselves, the Games Institute, and our vision for the podcast.
Sit down with the researchers and learn what's happening behind the scenes. What games are they playing? What games are they studying? and What are the implications of their findings?
Researchers rarely have opportunities to talk about their work without worrying about word counts, time limits, or wordy jargon. The GI Podcast is a place where researchers can express their successes - and failures - and discuss where they hope to go next.
On this episode, we invited John Harris, Computer Science Ph. D. candidate, and GI member to discus his research with asymetric cooperative games.
We also discuss Harris' game "Beam Me Round Scotty!" which was created for his study with asymetric cooperative gameplay.
On this episode, we invited Rina Wehbe, Computer Science Ph.D. candidate, and GI member to discuss everything from her biography, her unification of Psychology and Computer Science, and her past and present research projects.
Rina briefly discusses her early education and most interestingly her transition from a B.Sc. in Psychology to a M.Sc. in Computer Science. She disputes the assumption that the two areas of study are loosely tied, and expresses their connectedness to one another.
In this episode we are joined by Alex Fleck, an English PhD candidate whose research focus sits at the intersection of VR, gamification, and semiotics. He worked on the team that developed the SSHRC funded game "Hustle and Flow" - a table-top game to simulate water governance in the St. Lawrence River basin - and is currently our unofficial VR expert.
In this episode we are joined by Tina Chan, as she discusses her work with mental health and video games. Tina discusses her project Merlynne as well as the PASS kit project.
In this episode we are joined by Gustavo Tondello, Computer Science PhD, as he discusses his User Personalization Research. He discusses human computer interaction to better technology in serving peoples needs. He also discusses his player preferences model, the Hexad model, to place people into different player profiles. The Hexad model uses a questionnare that helps categorize different types of gamers.
In this episode we are joined by Marina Wada, Msc. student in Public Health Systems, as she chats about her user research study exploring how rehumatoid arthritis paitents and their physicians can be better supported in shared decision making and how digital decision aid tools can help mediatie the interaction.
In this episode we are joined by Stuart Hallifax, Computer Science student from Lyon, discusses his research into player preferences, customizable gaming objectives, and user research. We talk in depth about his study, D&D, and games that bring weighty choices to the forefront.
In this episode we are joined by Krystyna Oakman, as she discusses her academic journey working at the Games Institute, knowledge mobilization and creative play.
In this episode we are joined by Sid Heeg, as they discuss their love of farming, its importance in modern society, surrounding rhetorics, and achievement hunting.
In this episode we are joined by Michael Hancock to talk RPGs, his dissertation research, gaming books, and branching into comic scholarship.