Team members: Amy, Art; Sabrina, level design; James, Music; Robyn; Reese, animation and player movement.
Fowl Play is a story driven puzzle-platforming game following the adventure of a goose named Benny and a young boy named Adrian. The puzzles are based upon the cooperation between Adrian and Benny, and their differing capabilities.
Team members: Sean Benoit, code, design; Andrew Beach, art, design consultancy
Team members: Daniel Utvich, Robert Graham-Hu, Marcus Hum, James Graham-Hu
Every year portobello mushrooms must make their way down into the dank caves of cremini to spread their spores in the fertile soil at the bottom. However, this journey is a dangerous one. Chungus the insatiable slug takes this opportunity to have a feast of portobello mushrooms who are on their Pilgrimage to these sacred lands. Escape Chungus and fulfill your destiny as a Portobello in Portobello Pilgrimage!
Team members: Nathan Chan, plant behaviour; Sylvie Davies, plant character and music; Cassidy Hilts, procedural generation, UI elements; Xianggu Charlotte Liu, split screen, rain, plant design; Alex Melmic, biome tilesets, title screen artwork; Chris Taylor, plant research, initial plant design
Horticulture has local multiplayers compete to plant, grow, and harvest the best plants in a procedurally generated world of biomes. Growth of plants can be affected by the world’s temperature, sunlight, and how well you water them. Strategize to make the best plants quickly and soar above your competitors to grow the best plants.
Team members: Daniel Mak, Brandon Brisbane
You play as a lone gardener who is tasked with bringing the deserted park back to life. Walk around the park and water the ground using your hyper watering can to rejuvenate nearby grass. You will also find flower seeds hidden in the dirt. Water those enough and they will sprout and give you some more time to work with. You also need to manage the water level of the can. It needs to be recharge using the well in the center. Your job performance is determined by how much green you brought back and the number of flowers you help revive.
Right click to walk around and left click to use the watering can.
Be the Bee you Want to Be
Team member: Denis Cormier
You are a bee, and you slept all winter. Buzz around and enjoy the scenery, but avoid the evil black flies that are out to get you!
Team members: Sajid Rahman and Shadman Hassan
Flower Defense is a game about macro management as well as micromanagement. The enemies must be killed while the flower’s resources for upgrades must be managed as well.
You play as a leaf set out to protect his home flower from the evil blobs that come to attack it. You have a shovel as your only weapon, which you can swing at the blobs. The blobs come in different forms, such as passive blobs, eating blobs and flying blobs. Passive enemies don’t attack the plant, eating enemies attack the plant from the ground and flying enemies attack the plant from the air.
The plant has a set amount of hp, all of which regenerates slowly over time. You must kill the enemies before they reach the flower to harm it. You must also kill enemies to collect resources to level up the flower. When you have enough resources, you must go to the top petal to deposit and level up the plant. There are 5 stages of the plant. The aim of the game is to get to the highest level of the plant without letting it die.
Team members: Sylvie Davies
Electro Cat is a cute puzzle platformer! You are a fluffy little kitty with the power of electricity. Transform into a spark to pass through metal objects! Jump, zap and push blocks to make it through each level. There are 3 tutorial levels and 5 tricky challenges! Play it in your browser at http://love-game.net/electrocat/
Hugh Jass' Construction
Team members: Daniel Utvich, Robert Graham-Hu, Marcus Hum, James Graham-Hu
It’s a fight against I-beams in a game where you must create your own beams to walk on while trying kill your opponent by knocking them down to the spikes below.
Mountain Hugh and Forman Jass are ex-best friends who run a construction company together. After Mountain Hugh broke Forman Jass’s favourite hammer they begin to recklessly shoot I-beam transmitter lasers at each other dangerously materializing REAL iron I-beams. It’s a survival of the best construction worker. Who will get bisected by an I-beam first?
Team members: Jiayang Liu, Nicholas Parkanyi, Andre Ostrovsky, and Brian Kellett
The year is 2016. The government has banned all music. Parties can't survive without music, so it's up to you to provide the party downstairs with the pirate radio signal from above. Hold your antenna high, and don't get struck by lightning! AD or arrows: move left/right. Z: jump. X: crouch under birds and avoid lightning. Shift: restart. Alt+F4: quit.
Team members: Jeremy Olsen, Kai Olsen, Nolan Strolight
A cooperative party game where you have to outsmart the computer by transmitting your own RGB signals.
Boats, Boats, Boats
Team members: Andreas Reich (Stockholm, Sweden); Jan-Cord Gerken (Magdeburg, Germany); Gerd Schmidt (Waterloo, Canada).
A typical Friday afternoon. You and your roommate just happened to have some boats, too much spare time and a bathroom sink. Also, you have your flag floating atop the water.
3… 2… 1… BOAT!
You nudge the water until your roomie’s boats sink to the scary depth of your bathroom’s sink where no light has ever shown. Sink about it!
It is said that once there was sponge trying to clean it, but it has never returned. On a lone Island near the sink the locals tell the story of a giant duck, devouring every pious seaman who ever set sail on those cursed waters with its orange beak of terror.
A Second Chance
Team members: Vaibhav Kapoor, Divit Sharma, Anirudth Iyer, Nicholas Robinson
In the distant future, humanity is on it’s way to extinction. There is only one opportunity to salvage this world, by preventing events in the past through the aid of the future. Two scientists build a time machine, and it’s up to our two scientists to save humanity. One scientist will play in the destroyed future while the other will play in the lively past. They must work together to change both worlds, as the past can’t change itself without aid from the future and vice versa. Planting a seed for a tree in the past will grow a scalable tree in the future which the future scientist must use to their advantage. The scientists will have to collect various items throughout their world which they will need to save the world. The worlds will be procedurally generated every single time, so there is a fresh challenge every single time. Will you be the one to save planet Earth?
Team members: Haowei Guo, Howell Hou, George He, Matthew Liu
The player controls a zombie and he will try to turn other humans into zombies and spread the zombie virus.
Team members: Kai Bornemann and Victor Jifcu
You’re an alien who has crash landed onto an unfamiliar planet. Push buttons tointeract with your environment.
Shuriken Do That!
Team members: Thomas Jian, Nolan Strolight, Brennan Lu, Cherian Yit
Our game is a 1 v 1 brawler which resembles Super Smash Bros.
In it, two people throw shurikens at each other in an attempt to knock the other offthe stage. Every time a shuriken is thrown, it must be retrieved before being thrown again. At any time, either player can press the space button to change the world.
Team members: Seamas Weech and Sophie Kenny. Two psychology PhDs try to make their first video game over the course of a weekend. What could go wrong?
Slimes are invading and attacking the village's crops! Armed
with a single button, how many slimes can our brave bunny splat before he runs out of health?
Team members: Filip Burlacu, Lishi Wang
JamRunner is a fast-paced, twitchy platformer where you can only
control your character by timing jumps. Run automatically back and forth through tricky levels, and time your jumps to get past challenges. JamRunner attempts to follow in the footsteps of games like Super Meat Boy, teaching the player its varied mechanics through level design, but diverges by giving the player large open playgrounds to run around and do tricky jumps in.
Team members:Benjamin Zhao (Dev), Allen Lee (Dev), Nanson Zheng (Dev), Calvin Ip (Art and Design), Timmy Cheng (Music)
Throughout history, one thing has continually changed our world:
war. “Dying Skies” is a 2v2 Dogfighter game where each team has one pilot and one gunner. Each team’s goal is to eliminate the other and teams reload ammo by swapping roles similar to Mario Kart Double Dash for the GCN. Teams battle in an ever-changing environment as each click of the shoot button will damage the environment and cause climate change in the world.
Team members: Daniel Arevalo(Developer), Grace Ma (Designer), Mohammad Hossein Zarifi (Developer)
This is a single player avoiding game. The player is a Robot that should get through different obstacles and enemies in order to push the SAVE THE WORLD button and save the world.
There are different types of enemies and obstacles that could kill the player, such as Killer Laser, Death Eaters and Poisonous Gas. As time goes on the game gets more difficult and there will be more enemies. Player can see level changes as background stars change color.
Player should pass all enemies and at the end press the button in order to save the world and win the game!!!!!!
Team members: Sahbih ismail, Buuchau Chau, Steven Gao
In an alternate universe, planets are sentient and chocolaty
creatures with a burning desire to destroy planets not of their own color. The game takes place in the Meatball System, a dangerous system full of meatball fields.
Countless crusades and meatball collision incidents destroyed most of the planets in the Meatball System, and now only two opposing planets remain. Meatballs are toxic to our chocolaty friends, but are full of energy which can be converted to create more chocolate as deadly projectiles. The two planets have constructed energy fields capable of shielding themselves from enemy chocolate, while also able to absorb meatballs to fuel their own arsenal. While the fields cannot be made large enough to surround themselves, the planets are able to control their orbit as needed. Who will be the last planet standing in the Meatball System?!
Team members: Ben Liu, Jeffrey Lin, Hao Pan
Our game is a simulator of a student attending the University of
Waterloo. You start from first year and proceed to fourth year, like you normally would. Along the journey, you are accompanied by various memes, I mean “difficulties” along the way. If you do not get hit by any of the objects for 10 minutes, we DEFINITELY assure you that you will advance onto the next year. Or, you can simply forward time and get to the next level. However, you may find obstacles in the
fourth year that you may not be able to overcome. Good luck.
Pockets Pirates is a local multiplayer Asteroids-a-like game where players use their phones as controllers. Tilt your phone to steer, tap to shoot, tap-and-hold for boost or missiles. Run the server on a PC and then run the client on your phone.
needs to be on the same WiFi network.
Pocket Pirates requires both the Server (PC) and Clients (Android) to be connected to the same WiFi network. Make sure to download both!
To download: https://theplayfulpixel.itch.io/pocketpirates
Team members: Daniel (Youchan) Kim, Sang Bin Kim, Yun Chan Kang
Use your reflexes and wits to guide a penguin through
the treacherous lands of the North Pole
Team member: Andrew Beach
An interactive fiction game about creating medicine on top of a
Team members: Chris Hilts
Neverending strategy is a turn based, civilization inspired, strategy game. Currently the game features a procedurally generated map, two basic units; settlers and warriors, and support for playing on either PC with key and mouse control or via steamVR.
Team members: Alexander Glover, Cindy Liu, Michael Shiozaki
You are presented with a button. One button. Two buttons. Three
buttons. Press a button. The Garden of Morality now stands in judgment of your moral process. Answer them to escape the garden or be lost forever in your own morality.
Team members: Nicholas Robinson, Simeng Yang, Anirudh Iyer, Divit Sharma
A high-concept sci-fi, multiplayer, first person, dogfight game.
Stylistic, colourful, with gorgeous varied terrain. Two or more players can ready-up into an exciting battle in the skies, filled with deadly bullets. Players can control the movement of their respective jets with the WASD keys and fire with SPACE.
Team members: Jeffrey Kam
This is a table-top tile-based RPG with card game mechanics.
Due to recent hexa-verse anomalies, climate
here is under constant destructive fluctuations and you two are the only survivors, and each of you has half the nuclear fuel needed to escape the planet with your rocket home base. A rocket can only carry limited passengers, and you want to make sure your 3-aliens team is the one to leave this hexagonal “plane”t and rebuild the
once prosperous hexagonal world. Objective: Intrude the other player’s base to steal the other half nuclear fuel for your rocket and leave the planet.
In-depth rules: here