Blog posts archive

January 2013

Gamification 2013 post-conference articles and video interviews

During the conference we took advantage of having access to so many brilliant minds and asked them to summarize the research they were presenting and their thoughts on gamification. The following articles, many with video accompaniment, have been published on the site, an initiative to bring together researchers and business to further opportunities and innovation in Canada in the areas of Gamification, UX and Interactive Display (read about CommerceLab).

Gamification 2013: A conversation with Neil Randall

It’s the classic cry of parents trying to pry gaming consoles from the hands of kids everywhere: ‘Stop playing so many video games. You’ll never find a job some day if you waste all your time on that.’

Sold out! Follow #gameit13 and watch keynotes via Livestream

Gamification 2013 is sold out! It's going to be a packed house of researchers and practitioners at our campus. If you don't have your ticket you can still join us virtually:

Presenters to provide insights and inspiration at Gamification 2013

The full speaker program was just released on Friday and we’ve got the highlights of what you don’t want to miss at the Gamification 2013 Conference October 2-4, 2013, at University of Waterloo, Stratford Campus.

Sandbox Environments: Playfulness is the Future

Whether it’s a learning module or a user engaging with a system, the authoritarian process of trying to shape and influence the user’s path with a definitive goal has its limits, says Stephen P.  Anderson, keynote speaker at Gamific

Last Call for Presentations for Gamification 2013

Speaker proposals, research papers and student competition entries are still being sought for the upcoming Gamification 2013 conference being presented by the University of Waterloo – but the deadline for submissions is coming up fast -- midnight tomorrow, August 8th.

Gamification and Interaction Discussion with Stephen Anderson August 16th

Join us for a Google+ Hangout with Stephen Anderson, the author of Seductive Interaction Design and inventor of the Mental Notes card deck on Friday, August 16th at 12pm Eastern.

Top 12 Reasons to Attend Gamification 2013

  1. You are an active player in the field and want to meet like-minded peers, academics and industry professionals to discuss the future of gamification research.     
  2. You want to learn the truth about what works and what doesn’t in motivational design from international  and inter-disciplinary gamification experts, like renowned social game designer Amy Jo Kim and Seductive Interaction Design author

Missed our Hangout with Axonify and Ayogo? Catch up here

Paul Prescod, CTO at Ayogo, and Phil Menary, VP Development at Axonify, joined two of our conference chairs, Lennart Nacke of UOIT and Neil Randall of the University of Waterloo, for an online discussion July 18th. They asked our guests for specific insights on industry use of Gamification, particulary in Healthcare and Training.

Attention students! Speaking Opportunity and Gamification Design Competition

Do you have a great piece of work in the field of gamification and want to share it with other passionate people? Students are invited to submit a short paper, poster or demo for consideration to present at the Gamification 2013 conference. Or enter the Gamification Student Design Competition!

But hurry – all submissions must be received by August 8, 2013.

Top 11! Reasons to Speak at Gamification 2013

  1. You’ll earn points, badges and top the leaderboard by speaking at Gamification 2013… Or at least a T-shirt.
  2. You want to share how gamification is helping students learn, patients get healthy, training be fun, products develop in new directions, employees be more productive...
  3. You can tell your mother that all those years playing xBox paid off….
  4. No one else wants to hear you talk about gamification for more than 10 minutes.
  5. You’ll get feedback and make connections that will advance your research (and grant opportunities).
  6. You’ll be seen

UW Stratford campus to host international 'gamification' conference

July 12, 2013 - Stratford Beacon Herald

All work and no play?

Not at the University of Waterloo Stratford campus.

It's gearing up to host an international conference this fall that will bring together researchers, industry professionals and students to discuss the increasingly serious business of playing games.

Keep reading...

Waterloo's Stratford Campus delves into research behind game-inspired digital sector

WATERLOO, Ont. (Wednesday, May 8, 2013) - The University of Waterloo Stratford Campus began accepting submissions from presenters today for an international conference on gamification - the term for using game design in a range of tasks to make them more fun, engaging and motivating.

Keep reading...

Less than 5 days left! Long paper submissions due July 1st

June 27, 2013

Full research papers are due end of day July 1 (11:59pm (EDT, UTC-4) – if you have not yet submitted your paper for consideration there are now less 5 days left to do so!

Keynote speakers confirmed!

Mar. 28, 2013

We are excited to announce that Amy Jo Kim and Stephen P. Anderson will provide both keynote plenary sessions and workshop sessions.

To stay up to date in all the news about Gamification 2013, sign up and get all the news delivered to your inbox. We can't wait to welcome you to Stratford!

Short paper, posters and speaker proposals due August 8

July 2, 2013

Speak at Gamification 2013 – present your ideas, experiments and case studies at the conference. Just make sure to submit your short paper or proposal by August 8th.

We’re looking for a broad range of presenters, all with one thing in common: pushing the envelope on gamification and the application of motivational design beyond traditional games. Students, too, are invited to submit their designs in a specific student competition.

Gaming the Stage: Arts profs design theatre app with Stratford Festival

April 15, 2013 - Communications and Public Affairs 

A team of Waterloo professors are hoping a new app that allows students to virtually stage their own productions of Shakespeare’s Romeo and Juliet will inspire young people to see the play live.

Keep reading...

Join us July 18 for #gameit13 Hangout on sectors implementing gamification

In this hangout we will take a look at all the specific sectors where Gamification is being applied. For example, healthcare, education, training, product development, HR, government, the list goes on… Guest speakers to be announced!

Your hangout hosts are our conference chairs, they include:

What’s Next in Gamification – view first in series of #gameit13 conference Hangouts

The conference chairs ran their first Gamification 2013 Hangout discussing, What’s New in Gamification. Viewers could join in online with their questions and comments using our conference tag #gameit13.

The Q&A covered use of gamification in healthcare, the differences between gamification and games and intrinsic versus extrinsic rewards. The panel also discussed the term 'gamification' and whether businesses would be better served using terms like "motivational design" or "engagement" when proposing gamification programs due to the perception of 'games' not being serious.