We adapt terminology from game design to haptic feedback, defining haptic embellishments (HEs) and juicy haptics, and provide the first evidence that vibrotactile feedback can improve measures of player experience (through the PXI scale).
We present a software system for 3D printing that replaces infill material with scrap to reduce material and energy consumption. Using this system, you can insert unused 3D prints, household waste like coffee cups, and off-cuts from other projects into a 3D printed object.
We offer a definition of haptic experience (HX), the user experience particular to haptic technologies, and a model for both experiential dimensions and usability requirements for creating a good haptic experience.
We studied how novice hapticians - engineers and designers with little haptics experience - designed multisensory haptic experiences, and through their successes and challenges, found out more about the haptic experience design process: design choices, activities, and success strategies.
DualPanto is a haptic device that enables blind users to track moving objects while acting in a virtual world.