A new virtual reality (VR) training lab at the University of Waterloo’s School of Optometry and Vision Science, will help Canada’s next generation of optometrists learn how to diagnose vision problems and eye diseases more quickly and accurately.
A multi-disciplinary research team is bridging the gap between psychology and gamification that could significantly impact learning efforts in user experience design, healthcare, and government.
The research, conducted by researchers at the University of Waterloo and the University of Minnesota, has integrated models from psychology with human-computer interaction, which allows for a more deliberate, interactive connection between the two disciplines in the understanding of gameful experiences.
Researchers at the University of Waterloo have made progress towards predicting who is likely to feel sick from virtual reality technology.
In a recent study, the researchers found they could predict whether an individual will experience cybersickness (motion sickness caused by virtual reality) by how much they sway in response to a moving visual field. The researchers think that this knowledge will help them to develop counteractions to cybersickness.
A new blockchain tool developed by a researcher at the University of Waterloo and a collaborator at Airbus in Germany could make procurement of goods and services safer and more impartial.
The tool, a blockchain auction protocol that allows for more safe and secure bidding on contracts with companies, so that the online auction is more difficult to hack or manipulate than conventional methods.