@conference {10.1145/3173225.3173241,
	title = {Sensory VR: Smelling, Touching, and Eating Virtual Reality},
	booktitle = {Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction},
	series = {TEI {\textquoteright}18},
	year = {2018},
	pages = {386{\textendash}397},
	publisher = {Association for Computing Machinery},
	organization = {Association for Computing Machinery},
	address = {New York, NY, USA},
	abstract = {We present two proof of concept sensory experiences designed for virtual reality (VR). Our experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non-digital materials and on passive interactions. We also contribute a design rationale and a review of sensory interactions, particularly those designed for VR. We argue that current sensory experiences designed for VR often lack a broader consideration of the senses, especially in their neglect of the non-digital. We discuss some implications of non-digital design for sensory VR, suggesting that there may be opportunities to expand conceptions of what sensory design in VR can be.},
	keywords = {diegetic design, interactive narratives, non-digital., sensory design, tangible and embodied interaction, virtual reality},
	isbn = {9781450355681},
	doi = {10.1145/3173225.3173241},
	url = {https://doi.org/10.1145/3173225.3173241},
	author = {Harley, Daniel and Verni, Alexander and Willis, Mackenzie and Ng, Ashley and Bozzo, Lucas and Mazalek, Ali}
}
