@conference {10.1145/2839462.2856537,
	title = {Grasping Cultural Context through Multisensory Interactions},
	booktitle = {Proceedings of the TEI {\textquoteright}16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction},
	series = {TEI {\textquoteright}16},
	year = {2016},
	pages = {482{\textendash}487},
	publisher = {Association for Computing Machinery},
	organization = {Association for Computing Machinery},
	address = {New York, NY, USA},
	abstract = {This paper describes the research and design of three tangible and embodied prototypes that aim to enable users to meaningfully engage with an artifact{\textquoteright}s historical context and use. Together, these prototypes engage users in a cultural heritage experience that is sensorially embodied through a {\textquoteright}multimodal{\textquoteright} ensemble of visual, aural, tactile, and olfactory interactions. A preliminary user test suggests that future work on multisensory interaction should focus on developing accessible design principles and considerations that support a sensorially embodied and tangible understanding of historical artifacts. We suggest that multisensory interactions present significant opportunities for interactive exhibits to expand our access to cultural history and its artifacts.},
	keywords = {cultural artifacts, experience design, interactive museum, Multisensory interaction, senses, sensory, smell, tangible and embodied interfaces},
	isbn = {9781450335829},
	doi = {10.1145/2839462.2856537},
	url = {https://doi.org/10.1145/2839462.2856537},
	author = {Kwan, Jamie and Chu, Jean Ho and Harley, Daniel and McBride, Melanie and Mazalek, Ali}
}
