@conference {10.1145/3430524.3440635,
	title = {Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative},
	booktitle = {Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction},
	series = {TEI {\textquoteright}21},
	year = {2021},
	publisher = {Association for Computing Machinery},
	organization = {Association for Computing Machinery},
	address = {New York, NY, USA},
	abstract = {We present two proof-of-concept narrative VR experiences with a focus on sound-based physical interactions. Responding to a call to expand upon current design conceptualizations, we draw on tangible sound-based design in order to develop considerations for the body and physical environments within VR narratives. We propose that a focus on the actions the player is asked to perform (e.g., touch, stand, kneel, grasp, walk, listen, reach, dance) can contribute to an understanding of VR as a sensory, embodied medium that offers ways to playfully engage with physical reality rather than simulate it entirely.},
	keywords = {design, embedded, embodied, mixed reality, narrative, sound, storytelling, tangible, virtual reality},
	isbn = {9781450382137},
	doi = {10.1145/3430524.3440635},
	url = {https://doi.org/10.1145/3430524.3440635},
	author = {Harley, Daniel and P. Tarun, Aneesh and J. Stinson, Bonnie and Tibu, Tudor and Mazalek, Ali}
}
