<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Harley, Daniel</style></author><author><style face="normal" font="default" size="100%">Chu, Jean Ho</style></author><author><style face="normal" font="default" size="100%">Kwan, Jamie</style></author><author><style face="normal" font="default" size="100%">Mazalek, Ali</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Towards a Framework for Tangible Narratives</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">TEI '16</style></tertiary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">analysis</style></keyword><keyword><style  face="normal" font="default" size="100%">framework</style></keyword><keyword><style  face="normal" font="default" size="100%">interactive storytelling</style></keyword><keyword><style  face="normal" font="default" size="100%">narrative design</style></keyword><keyword><style  face="normal" font="default" size="100%">Tangible narratives</style></keyword><keyword><style  face="normal" font="default" size="100%">tangible user interfaces</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2016</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://doi.org/10.1145/2839462.2839471</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Association for Computing Machinery</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><pages><style face="normal" font="default" size="100%">62–69</style></pages><isbn><style face="normal" font="default" size="100%">9781450335829</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This paper presents a preliminary framework to inform the analysis and design of tangible narratives. Researchers and designers have been using tangible user interfaces (TUIs) for storytelling over the past two decades, but to date no comprehensive analysis of these systems exists. We argue that storytelling systems that use digitally-enhanced physical objects form a unique medium with identifiable narrative characteristics. Our framework isolates these characteristics and focuses on the user's perspective to identify commonalities between existing systems, as well as gaps that can be addressed by new systems. We find that the majority of systems in our sample require the user to perform exploratory actions from an external narrative position. We note that systems that cast the user in other interactive roles are rare but technologically feasible, suggesting that there are many underexplored possibilities for tangible storytelling.</style></abstract></record></records></xml>