<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Kwan, Jamie</style></author><author><style face="normal" font="default" size="100%">Chu, Jean Ho</style></author><author><style face="normal" font="default" size="100%">Harley, Daniel</style></author><author><style face="normal" font="default" size="100%">McBride, Melanie</style></author><author><style face="normal" font="default" size="100%">Mazalek, Ali</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Grasping Cultural Context through Multisensory Interactions</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">TEI '16</style></tertiary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">cultural artifacts</style></keyword><keyword><style  face="normal" font="default" size="100%">experience design</style></keyword><keyword><style  face="normal" font="default" size="100%">interactive museum</style></keyword><keyword><style  face="normal" font="default" size="100%">Multisensory interaction</style></keyword><keyword><style  face="normal" font="default" size="100%">senses</style></keyword><keyword><style  face="normal" font="default" size="100%">sensory</style></keyword><keyword><style  face="normal" font="default" size="100%">smell</style></keyword><keyword><style  face="normal" font="default" size="100%">tangible and embodied interfaces</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2016</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://doi.org/10.1145/2839462.2856537</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Association for Computing Machinery</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><pages><style face="normal" font="default" size="100%">482–487</style></pages><isbn><style face="normal" font="default" size="100%">9781450335829</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This paper describes the research and design of three tangible and embodied prototypes that aim to enable users to meaningfully engage with an artifact's historical context and use. Together, these prototypes engage users in a cultural heritage experience that is sensorially embodied through a 'multimodal' ensemble of visual, aural, tactile, and olfactory interactions. A preliminary user test suggests that future work on multisensory interaction should focus on developing accessible design principles and considerations that support a sensorially embodied and tangible understanding of historical artifacts. We suggest that multisensory interactions present significant opportunities for interactive exhibits to expand our access to cultural history and its artifacts.</style></abstract></record></records></xml>