<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Chu, Jean Ho</style></author><author><style face="normal" font="default" size="100%">Harley, Daniel</style></author><author><style face="normal" font="default" size="100%">Kwan, Jamie</style></author><author><style face="normal" font="default" size="100%">McBride, Melanie</style></author><author><style face="normal" font="default" size="100%">Mazalek, Ali</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the 2016 ACM Conference on Designing Interactive Systems</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">DIS '16</style></tertiary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">cultural artifacts</style></keyword><keyword><style  face="normal" font="default" size="100%">experience design</style></keyword><keyword><style  face="normal" font="default" size="100%">interactive museum</style></keyword><keyword><style  face="normal" font="default" size="100%">narrative design</style></keyword><keyword><style  face="normal" font="default" size="100%">sensory interaction</style></keyword><keyword><style  face="normal" font="default" size="100%">tangible and embodied interfaces</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2016</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://doi.org/10.1145/2901790.2901829</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Association for Computing Machinery</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><pages><style face="normal" font="default" size="100%">1294–1302</style></pages><isbn><style face="normal" font="default" size="100%">9781450340311</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We present three prototypes that aim to elicit historical and experiential qualities of 16th century prayer-nuts through narrative design and sensory interactions. Our goal is to enhance the presentation of cultural artifacts that must be presented behind glass to ensure their conservation. We aim to provide visitors with opportunities to form personalized connections with the past through historical, sensory, and embodied information that is otherwise unavailable. We use narrative design as a strategy to conceptualize and ground an experience that considers the contexts of users, their interactions, and the space in which the interactions occur. Together, our prototypes create an experience that is embodied, visual, aural, tactile, and olfactory. We present a brief review of related work, descriptions of the prototypes, our design rationale, and the results of our user study.</style></abstract></record></records></xml>